Yora
Legend
Mostly static DCs and saves also mean that no monster will ever be doomed to be useless. Goblins will be doomed once the PCs get more hp and fireballs start flying at them.
But IF a goblin can get close enough for an attack, he can still hurt you. And if there's enough of them, they may actually kill you. So instead of being able to deal with 6 goblins, you later can deal with 30 goblins. But if there are 50 or 60 of them, crazy enough to charge into certain death to take you down, even higher level PCs might get really threatened.
On the other hand, this also means that high level monsters can be hurt by relatively low level characters. So if you can get a large enough army of villagers with spears and set up a good ambush, you can defeat much more powerful monsters if you can find a way to prevent them from using their most powerful magical attacks. Arrows and spears won't just bounce off without effect. Even if it's just 2 or 3 hp with every hit, eventually even a dragon will be brought down.
In the same way, Damage Reduction only reduces damage, but can never negate it, even if your dagger rolls a measly 3 damage. And regeneration can be temporarily shut down completely, so all damage you deal help getting the monster closer to death.
It's no longer about "Can it be done or not?", but about "Can it be done before we are all dead?". And that's a great basis for creative planning and outside the box solutions.
But IF a goblin can get close enough for an attack, he can still hurt you. And if there's enough of them, they may actually kill you. So instead of being able to deal with 6 goblins, you later can deal with 30 goblins. But if there are 50 or 60 of them, crazy enough to charge into certain death to take you down, even higher level PCs might get really threatened.
On the other hand, this also means that high level monsters can be hurt by relatively low level characters. So if you can get a large enough army of villagers with spears and set up a good ambush, you can defeat much more powerful monsters if you can find a way to prevent them from using their most powerful magical attacks. Arrows and spears won't just bounce off without effect. Even if it's just 2 or 3 hp with every hit, eventually even a dragon will be brought down.
In the same way, Damage Reduction only reduces damage, but can never negate it, even if your dagger rolls a measly 3 damage. And regeneration can be temporarily shut down completely, so all damage you deal help getting the monster closer to death.
It's no longer about "Can it be done or not?", but about "Can it be done before we are all dead?". And that's a great basis for creative planning and outside the box solutions.