Chris_Nightwing
First Post
Saving throws have come up in discussion again, possibly from the recent live playtest and podcast:
Basically, the way it worked before 3E. What do people think?
I don't think this is the right way to go unless they change a few other things. There's almost no reason to have a good spellcasting ability as it is, and there should be some reason to have intelligence or wisdom or what have you. It seems like a poor fix to the current situation where DC is based on caster level, and caster level again (implicitly from ability increase). Personally, I would rather spell DCs were based on the level of the spell, and that casting a given spell level required a high enough ability. Obviously that would make DCs increase much higher than saving throws, but I wouldn't mind seeing a +1-5 saving throw bonus acquired according to character level - if HP can keep going up, why can't 'virtual' defences?
Mike Mearls on Twitter said:Interested in off the cuff reactions: What if saving throw DC was determined by the target and not the effect?
Example: A 10th level character has a save DC of 10. Whenever that character makes a save, rolls d20 + stat, must beat 10.
Basically, the way it worked before 3E. What do people think?
I don't think this is the right way to go unless they change a few other things. There's almost no reason to have a good spellcasting ability as it is, and there should be some reason to have intelligence or wisdom or what have you. It seems like a poor fix to the current situation where DC is based on caster level, and caster level again (implicitly from ability increase). Personally, I would rather spell DCs were based on the level of the spell, and that casting a given spell level required a high enough ability. Obviously that would make DCs increase much higher than saving throws, but I wouldn't mind seeing a +1-5 saving throw bonus acquired according to character level - if HP can keep going up, why can't 'virtual' defences?