S'mon: Totally appreciate the advice re XP awards. The issue with scaling isn't that I want to kick off these adventures early but rather that I want to get PCs started on the "D1-3 equivalent" adventures sooner (c. 17th-18th level).
Hm, yeah I can see you'd probably want to be in Paragon for D1-D2. You could do D3 ok in Epic by using the MM3 drow.
Here are some "original G1-3" style hill frost and fire giants I did in 2011 when I was thinking like you, geared to the level 8-12 range of the originals.
ANT ELITES (HP ARE HALF RAW)
Hill Giant Barbarian Level 8 Elite Brute
Large natural humanoid XP 700
Initiative +3 Senses Perception +4
HP 107; Bloodied 53
AC 21; Fortitude 22; Reflex 17; Will 18
Saving Throws +2
Speed 8
Action Points 1
m Greatclub (standard; at-will) • Weapon
Reach 2; +13 vs AC; 3d10 + 9 damage
m Sweeping Club (standard; at-will) • Weapon
Reach 2; The hill giant makes a greatclub attack against one or two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone.; +13 vs AC; 3d10 + 9 damage
R Hurl Rock (standard; at-will)
Ranged 12; +10 vs Reflex; 3d6 + 9 damage; and a Small or Medium target is pushed 1 square and knocked prone.
M Brutal Strike (standard; recharge 5 6) • Weapon
Reach 2; The hill giant makes a brutal overhead strike to the foe's head.; +13 vs AC; 4d10 + 18 damage, and a Small, Medium or Large target is knocked prone and dazed (save ends)
Steady Footing
When an effect pulls, pushes, or slides a hill giant, the giant moves 1 square less than the effect specifies. Also, the giant can make a saving throw to avoid being knocked prone.
Alignment Chaotic Evil Languages Giant
Skills Athletics +14
Str 21 (+9) Dex 8 (+3) Wis 10 (+4)
Con 17 (+7) Int 5 (+1) Cha 7 (+2)
Equipment Hide Armor, Greatclub
Frost Giant Level 10 Elite Brute
Large elemental humanoid XP 1,000
Initiative +6 Senses Perception +8
HP 128; Bloodied 64
AC 24; Fortitude 22; Reflex 19; Will 20
Resist 10 cold
Saving Throws +2
Speed 8
Action Points 1
m Icy Greataxe (standard; at-will) • Cold, Weapon
Reach 2; +15 vs AC; 3d12 + 10 (crit 3d12 + 46) weapon damage plus 10 cold damage; and a small or medium target is knocked prone
M Dying Swipe (when the frost giant drops to 0 hit points)
The frost giant makes an icy greataxe attack
C Chilling Breath (minor; recharge 5 6) • Cold
Close Blast 3; The giant's breath enfolds his foes, and chilling ice rimes their bodies.; +11 vs Fortitude; 2d6 + 9 cold damage, and the target is slowed and gains vulnerable 10 cold (save ends both)
R Icy Dart (standard; at-will) • Cold, Weapon
The giant plucks an icicle from his beard and throws it at the foe.
Ranged 10; +13 vs AC; 3d6 + 10 cold damage
Icebound Footing (at-will)
When an effect pulls, pushes, or slides a frost giant, the giant moves 2 squares less than the effect specifies. Also, a frost giant can make a saving throw to avoid being knocked prone.
Alignment Evil Languages Giant
Skills Athletics +15, Endurance +14
Str 21 (+10) Dex 13 (+6) Wis 17 (+8)
Con 18 (+9) Int 10 (+5) Cha 12 (+6)
Equipment Scale Armor, Greataxe
Fire Giant Warrior Level 11 Elite Brute
Large elemental humanoid XP 1,200
Initiative +4 Senses Perception +11
HP 144; Bloodied 72
AC 26; Fortitude 24; Reflex 20; Will 21
Resist 15 fire
Saving Throws +2
Speed 7
Action Points 1
m Searing Greatsword (standard; at-will) • Fire, Weapon
Reach 2; +16 vs AC; 4d10 + 11 damage plus 10 fire damage, and a Secondary Attack vs small or medium target: + 14 vs Fortitude. Hit: Target is knocked prone.
M Sweeping Sword (standard; at-will) • Fire, Weapon
Reach 2, 1 or 2 targets, Requires greatsword; +14 vs AC; 3d10 + 11 damage plus 10 fire damage, and small or medium targets are pushed 3 squares and knocked prone.
R Iron Dart (standard; at-will) • Weapon
Ranged 20; +15 vs AC; 2d8 + 10 damage, and a small or medium target is pushed 2 squares.
Steady Footing
When an effect pulls, pushes, or slides a fire giant, the giant moves 1 square less than the effect specifies. Also, the giant can make a saving throw to avoid being knocked prone.
Alignment Evil Languages Giant
Skills Intimidate +13, Athletics +16, Endurance +17
Str 23 (+11) Dex 9 (+4) Wis 13 (+6)
Con 24 (+12) Int 12 (+6) Cha 16 (+8)
Equipment Plate Armor, Greatsword