From the front page of enworld.org:
"There was also a comment about scaling the non-caster classes up, while scaling the caster classes (specifically the wizard) back."
(imagine the following said in a half-serious, half-funny, "joking on the square" voice
NOOOOOOOO! DAMN YOU, WIZARDS OF THE COAST!!!!!
*sigh* As if all the nerfing from 3.0 to 3.5 wasn't enough. (Goodbye, 3.0 Summon Monster lists!) Remove all the cool abilities of spellcasters. Make it so that spellcasters are just tactical support for martial characters, whose do nothing but shoot an energy bolt every round. Because of course if you're adding increased resource management to *all* classes and taking away the "wizard runs out of spells and becomes totally weak and useless" aspect of wizards, then the wizard has to become weaker on the top end because their one "balancing aspect" -- that of running out of spells -- has been removed. Argggh!
In almost every high fantasy setting -- I'm sure people can think of a few that are different, but basically, in almost every setting -- powerful wizards are The Biggest Badasses Around. From 1e on, they've basically been the class for hardcore roleplayers who didn't mind having to memorize a lot of spells and start off weak with the promise of getting really buff later. It sounds like they're getting away from that now. Which -- I'm just gonna say it, speaking as someone who nearly always plays wizards and sorcerers, or fake wizards in the form of clerics with funky domains who never memorize enough healing spells, I must say -- SUCKS.
I'm just gonna be selfish and honest and admit: all the characters I ever play are weird specialist wizards and sorcerers and any rule that nerfs them drives me crazy! I guess my hopes of getting "Polymorph Other" back to the 3.0 version (hey, it's not game-breaking! Your polymorphed enemies can fly, hop or crawl away and then come back and get revenge later! That's not quite the same as dying!) are dashed forever....
Cue the counter-arguments:
* "Go play another game, like Ars Magica or Mage, if you just wanna geek out having a really strong wizard!" Well, sure, I love those games... but I love D&D too... :/
* "You haven't seen 4th edition yet so you don't know what it's like! Maybe it'll be awesome!" Well, true... but if the designers of the game are saying something that translates in my language to "We intend to make the game suck more," then of course I'm going to be worried and whine and complain on the Internet.
*Aside* from that, I'm kind of interested in 4e...
"There was also a comment about scaling the non-caster classes up, while scaling the caster classes (specifically the wizard) back."
(imagine the following said in a half-serious, half-funny, "joking on the square" voice

NOOOOOOOO! DAMN YOU, WIZARDS OF THE COAST!!!!!
*sigh* As if all the nerfing from 3.0 to 3.5 wasn't enough. (Goodbye, 3.0 Summon Monster lists!) Remove all the cool abilities of spellcasters. Make it so that spellcasters are just tactical support for martial characters, whose do nothing but shoot an energy bolt every round. Because of course if you're adding increased resource management to *all* classes and taking away the "wizard runs out of spells and becomes totally weak and useless" aspect of wizards, then the wizard has to become weaker on the top end because their one "balancing aspect" -- that of running out of spells -- has been removed. Argggh!
In almost every high fantasy setting -- I'm sure people can think of a few that are different, but basically, in almost every setting -- powerful wizards are The Biggest Badasses Around. From 1e on, they've basically been the class for hardcore roleplayers who didn't mind having to memorize a lot of spells and start off weak with the promise of getting really buff later. It sounds like they're getting away from that now. Which -- I'm just gonna say it, speaking as someone who nearly always plays wizards and sorcerers, or fake wizards in the form of clerics with funky domains who never memorize enough healing spells, I must say -- SUCKS.
I'm just gonna be selfish and honest and admit: all the characters I ever play are weird specialist wizards and sorcerers and any rule that nerfs them drives me crazy! I guess my hopes of getting "Polymorph Other" back to the 3.0 version (hey, it's not game-breaking! Your polymorphed enemies can fly, hop or crawl away and then come back and get revenge later! That's not quite the same as dying!) are dashed forever....
Cue the counter-arguments:
* "Go play another game, like Ars Magica or Mage, if you just wanna geek out having a really strong wizard!" Well, sure, I love those games... but I love D&D too... :/
* "You haven't seen 4th edition yet so you don't know what it's like! Maybe it'll be awesome!" Well, true... but if the designers of the game are saying something that translates in my language to "We intend to make the game suck more," then of course I'm going to be worried and whine and complain on the Internet.
*Aside* from that, I'm kind of interested in 4e...
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