Scarred Lands: Ask the Sage (Going into Triple OT Folk!)

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Nightfall said:
Well here goes nothing Cat...

The history and character of Brunn "Rage of the Divine" of Clan Ravensblood.

Awesome Nightfall.... I'll flesh it out and then send it down to you over the weekend. his surname will be Nightfall though... :)
 

Totem feats were originally in Player's Guide to Fighters and Barbarians. More are found in Clerics and Druids and in the Termana Hardcover.

As for Science and Scarn, probably the only official answer is that no mention has been made regarding many of these questions. You won't find details on plate tectonics, or continental drift. You won't find talk about the constituents of the interplanetary media, the atmosphere on Belsameth's moon, whether the space-time of the Scarn universe has positive curvature or negative curvature, whether the universe is expanding or contracting and whether the second law of thermodynamics holds.

But nothing contradicts normal physical laws on a general level (exceptions hold in magical areas or areas affected by the fall of the titans.) So play with what you wish. As described somewhat in DivDef and in Edge, Madriel has a citadel orbiting the sun, and her angels and servents are fighting a pitched battle with creatures that live on/in the sun. The details of that exchange are left to the GM. These descriptions aren't couched in modern scientific jargon using what we know today of stellar geography (heliography?).

In general, fit those details as required in your game. If you wish, you can have players fly on a quest to Belsameth's moon. Maybe you want there to be little air in between but don't want to deal with the effects of a hard vacuum. Maybe it's impassable but they can gate there. Any of these options won't violate what's already been written. And really, even if it does, have fun with it.

Werner

[Edit: the many typos in the post. ]
 
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Cat,

Uhm thanks...not sure I'd use my nick but hey what ever floats your boat.

Balam,

As Werner (the man behind the feats) said, Player's Guide to Fighters and Barbarians, PG: Clerics and Druids, and SLCS: Termana, all have totem feats to varying degrees.


Werner, thanks for the assist. (Btw I'm sure Belsameth moon has air. Just the dead don't need it. ;) Edge rocks btw.)
 


Nightfall said:
So what up folks? Any questions?

Sure, since you asked ;)

Can you come up with a SL specific backstory for the following NPC.

A Dark Naga, a follower and devout servant of Mormo, was imprisoned by Asaathi for unknown reasons.

My PCs are entering the tomb/prison where she awaits and will have to battle her. At least I hope they will. They originally went there to rescue a Neutral aligned Asaathi, who will tell them that Pisceans are attempting to awake the Dark Naga. The Neutral Asaathi will try to convince them that they must stop the Dark Naga from awakening, who of course, will already be awake once they get there.
 

dreaded_beast said:
Sure, since you asked ;)

Can you come up with a SL specific backstory for the following NPC.

A Dark Naga, a follower and devout servant of Mormo, was imprisoned by Asaathi for unknown reasons.

My PCs are entering the tomb/prison where she awaits and will have to battle her. At least I hope they will. They originally went there to rescue a Neutral aligned Asaathi, who will tell them that Pisceans are attempting to awake the Dark Naga. The Neutral Asaathi will try to convince them that they must stop the Dark Naga from awakening, who of course, will already be awake once they get there.
Hey db. Ah so more help with this eh? Not a problem (Just a reminder, what level of PCs are we dealing with here and is it alright if I make the Dark Naga pretty potent? Say like CR 14? ;) )

Anyway here goes:

Arrrisshaan or The Sibilant Doom, was one of the first nagas to serve the Serpent Mother in her battles with the gods. She used her powerful spells and skills at hiding in various locales to help fracture the armies of the gods. Indeed such was her skill, it's rumored she taught the art of the Lady of Serpents to those mortals interested in pursuing her own unique talents. Unfortunately her pride would prove to be her downfall. At the battle of the Hornsaw, when Mormo fell, Arrrisshaan was in another part of Ghelspad. She did feel the death of her patron. Gathering what forces she could, the powerful naga sorceress then was successful at gaining the Tooth of Mormo as her own. She tried to create a new empire in her image. However the fractious and often times power hungry Hags and even the Asaatthi that worked along side her, were too proud and vain to let a little "snake" with a few nice "tricks" work her way to becoming a power. Besides there was still a war going on. So they quickly snatched the tooth from Arrrisshaan when she wasn't looking, and used it to imprison her in what they believed to be a centuries long sleep. A few of the Asaatthi stayed behind to help keep watch. But with the death of Mormo, and the end of the Divine War, these Asaatthi decided perhaps awakening the Sibilant Doom might not be a bad thing.
 



Kidding Ana.

Best way to raise Miridum, probably find her divinity spark, or maybe a true ritual or two. Research them very well. That's about the best I can do.
 

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