Probably that plus elemental Princes in some instances. I'd also so Primal Elementals as well.Harlock said:Does anyone have many ideas on exactly what the Asaathi guardians are in The Jewel? Golems? Traps? I figure those, what else? Undead minions? I was thinking of taking my SL game to Epic Proportions, against my better judgement (not a fan of Epicness).
You weren't the only one.Harlock said:After reading the Ancestral Weapon feats and having a demigod-like sword just blew me away as a campaign option. I don't want it to be an entire Dungeon Crawl. Obviously if a weapon like that exists, the Asaatthi would be very interestedin it. Does anyone think there is sufficient motivation for the Asaatthi to be afraid of such a weapon? Maybe the powers that be right now are afraid of being ousted by new leadership? Is there a reason they might work with the party in secret to find this weapon and then hope they destroy each other?
FormidableDice said:Hi Nightfall. Great thread!
FormidableDice said:I have just started getting interested in a Scarred Lands campaign. I?ve played generic homebrew campaigns for several years with my players. I would like to introduce them to Scarn.
FormidableDice said:1) What (minimum) materials would you suggest are absolutely necessary for a successful campaign with a scarred lands feel? So far I have Relics and Rituals, Creature Collection (Revised), and Divine and the Defeated.
FormidableDice said:2) Are there any modules (published or free) for the Scarred Lands setting?
FormidableDice said:3) With the plethora of information and plot hooks I?ve picked up from the above sources, any suggestions on where to start and what an overall theme or adventure plot could be for introducing my players to the feel of the campaign? (Sometimes I feel there is almost too many directions to go?but maybe that?s a good thing).![]()
Thanks for your advice.