Scarred Lands: Ask the Sage [This keeps up, I'm gonna need a bigger notebook!]

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Yep.

Divine and Defeated is nice for covering the gods, their churchs, the titans and their followers. But if you want planar info, Edge of Infinity is the way to go.
 

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Nightfall said:
Hmm...Another bump perhaps...

And a question to generate more questions:

If you could change anything about the Scarred Lands, what would it be (It can also relate to a book or even something that has been lacking.)

1. More errata and web support. For one of the largest campaign settings available, the amount of web support, especially since d&d went 3.5, is minimal. Relics & Rituals Revised anyone?

2. Psions and Psychics: Splat book for those two classes along with all of the other new core classes, races, PrCs and monsters.

3. More products that work on neutral or player friendly places to start. Mitrhil and Hollowfaust were great starting points but some of the other locations...

4. Less retroactive history: The more things change, the more the consistancy of the setting suffers.

5. Watch power creep: First few products had a few people of power. Some of the books on the assathi, the elves and the slaracians have epic or near epic characters in them. Does nothing to keep the consistancy going.

6. More meta-adventurers: Something like saving the Citadel of the Rose. Make sure that it's not set in the campaign history or in stone and provide the GM with maps, NPCs, potential timeline, new crunch (monsters, PrCs, etc...) and let the GM decide what to do with it.
 

Nightfall said:
If you could change anything about the Scarred Lands, what would it be (It can also relate to a book or even something that has been lacking.)

Joe said:
1. More errata and web support. For one of the largest campaign settings available, the amount of web support, especially since d&d went 3.5, is minimal. Relics & Rituals Revised anyone?

I agree with this 100% Joe

Joe said:
2. Psions and Psychics: Splat book for those two classes along with all of the other new core classes, races, PrCs and monsters.

Again before I could reply to the question you post and this is also something I would add.

Joe said:
6. More meta-adventurers: Something like saving the Citadel of the Rose. Make sure that it's not set in the campaign history or in stone and provide the GM with maps, NPCs, potential timeline, new crunch (monsters, PrCs, etc...) and let the GM decide what to do with it.

And this, I love big adventures, and it is one of the best ways to keep my playgroup on a campaign setting for more than a couple of months.

I would also like to add a gripe that has been brought up many times. The alliterative-descriptive names of many places on Gelspad are awful, and they are the main reason I can’t get my group to play in Scarred Lands 100% of the time. The ones that are really bad, but I am not limiting the list of bad to just these, are the perforated plains, stiffened sea, fouled forest, haggard hills, festering fields, mourning marshes, Geleeda’s grove, Corean’s cleft, and the cliffs SE of the coastal shelf SE of Mithril (I can't read the name on the map because of resolution and font color). I left you Blood Bayou because it is a great name (and it isn’t on Gelspad.) I think that Scarred Lands is FAR AND AWAY the best campaign setting on the market now, and it is only because of these small geographical oddities that the entire tone of the world is made comical and thrown off. If I could change only 1 thing about Scarred Lands it would be to rename these locals.
 

Joe,

Certainly I think your points are very good. I do think though there might be another set of players guide for Psionic characters. But again that's just a rumor and an unconfirmed one at that.

Personally about the alliteration issue, I don't mind it. For me, I like being able to PRONOUNCE the names of places without feeling like I'm fumbling around. Now not everyone might agree, (Navar certainly) but for me just because a name isn't long or complex doesn't detract from what I feel are good things.

(Though again a few more places that are neutral ground might be useful I'll agree and a mega adventure might be good.)

Can't say if any of this will happen. But I know there's been rumors (still unsubstatiated(sp) of a guide for Durrover and Darakenee.)
 

The Alliteration issue is the central issue I have with the game because it is sing song. The names could be the destroyed plains, constricted sea, ruined forest, ruddy hills, sweltering fields, saddening marshes, Dendrai’s grove, The Paladin’s cleft and they would be just as easy to pronounce, and not so sing song and nursery rhyme sounding. Termina is a lot better, but unfortunately Gelspad came out first, and that turned off players in my group.

A guide to Darakenee would be awesome. I would rather have that than a guide to Durrover.
 

Question:
I'm looking for some info on the Slarecians. I only have CCI&II right now, so my knowledge is rather limited.
I've been intrigued by them ever since I first read about them, and now I'm interested in dropping them into my present campaign as planet-hopping, demon-worshipping bad guys.
Any information about them and their mysteries would be appreciated.
 

Well I can handle this one. First off Drop the Demon Worshipping aspect. They don't do that. I would spoil some info, but I don't know how to drop spoiler tags here, and don't want to ruin anyone's fun. Lets just say that echos of the past will reveal any questions you may have about the Slarecians (I mean every last one just about) the book even has the Slarecians as a PC race so a DM can make all kinds of cool NPCs for the party to fight. Once you read about them you may take the idea and not use them exactly.
 

Navar said:
The Alliteration issue is the central issue I have with the game because it is sing song. The names could be the destroyed plains, constricted sea, ruined forest, ruddy hills, sweltering fields, saddening marshes, Dendrai’s grove, The Paladin’s cleft and they would be just as easy to pronounce, and not so sing song and nursery rhyme sounding. Termina is a lot better, but unfortunately Gelspad came out first, and that turned off players in my group.

A guide to Darakenee would be awesome. I would rather have that than a guide to Durrover.
As I said, they are just rumors.

If your players aren't interested, I doubt name changes will help much.

Munin,

Dunno where you came up with fiend worshipping but I'd say I'd have to agree with Navar. Echoes of the Past spells out a lot that you may or may not want to use. It depends on your choice. Mostly I found it enlightening and certainly useful to some degree.
 

Nightfall said:
If your players aren't interested, I doubt name changes will help much.

Yea, but I still buy all the new books (pathetic I know) reguardless of wether or not I will ever be able to use one in a game, in the hopes that one day maybe I will be able to play in the Scarred Lands.
 
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Thanks for the help, I'll check out Echos of the Past this weekend.

I'm taking the Slarecians totally out of context of the Scarred Lands. I have to admit that my fascination with the race is purely aesthetic. They have a wickedly intelligent look about them, but not an out right evil look, that say, a mindflayer has.
'Worship' may have been too strong a term. The relationship I picture the two races having is more of a mutually beneficial one. Precarious but tempting, for both sides.
 

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