Mr. Lobo said:
Hello,
I was checking in to see if anyone could fill me in on all that's available for the "core" type rules for Scarred Lands.
Not counting city, wilderness, splatbook products or player's guides is there anything that is required to play the Scarred Lands?
I have interest in CC III but was wondering how hard it is too retro fit 3.5 mobs into 3.0?
Thanks in advance for replies.
Core-wise, the books most essential for the setting are the first Relics and Rituals, the Divine and the Defeated, the Creature Collection Revised and the Ghelspad Hardcover. If you have those books, your bases are all essentially covered.
However, the Ghelspad hardcover is readily replaced by just the gazetteer; it's not quite as extensive in its coverage, but it has the essentials. Some of the stuff in the Ghelspad hardcover is "eh," anyway, particularly the stuff on Lokil and even the epochs.
Also, the Ghelspad hardcover is arguably interchangeable with the Termana hardcover, for what that's worth.
For what it's worth, though, I do think it's worthwhile to up-date to the Creature Collection Revised - regardless if you're playing 3rd or 3.5. The first one is just...sloppy. The revision doesn't fully up-date to 3.5, but does clean up a lot of the problems from the first one.
As for the third Creature Collection, it shouldn't be too hard to change over to 3rd edition. Then again, I find interchanging a lot of things from 3rd to 3.5 and vice versa to be relatively simple.