Scarred Lands Rat Bastardry needed ( My players STAY OUT )

BigFreekinGoblinoid said:
It is really reacting to be at the proper place when a certain titan is to be reconstituted on Scarn so it can be there to lay the smackdown before full strength can be recovered - that is, IF the PC's have read the clues right and have done their part by disrupting the ritual enough so the Titan is indeed not at full strength, and the Cult of the golem has followed in sufficient strength

Cool! Note that the players probably won't figure all this out at first, and will need to decide where they're most useful. Factions I can see coming out of the golem's departure (as someone with only fleeting familiarity with the setting, based on R&R, R&RII, and CC):

* A group of conservative priests that, by quarantining the city (allowing no one to leave and allowing no ships to come within several miles), hopes to keep the Golem's departure secret and thereby protect the city from invaders. Not the most successful faction ever, but you'll always have folks who try for a stick-your-head-in-the-sand approach.
* Doomsayers who believe the city is being punished by their Namby-Pamby Daisymuncher God, and who form vigilante gangs to enforce obscure and widely-disregarded aspects of the Fae Lord's worship. Taverns and brothels get burned down, members of races traditionally inimical to that Deity of Flouncy Treehuggers get attacked and murdered, politicians get death-threats if they don't renounce their sinful ways.
* A hasty council of pragmatists decide to do whatever it takes to defend Mithril for the time being. They impose a huge Exodus tax: nobody is allowed to leave the city unless they pay. These monies are used to hire mercenaries to defend the city. Members of the pragmatist council will bicker amongst themselves somewhat, but they'll probably be one of the most effective groups.
* The mercenaries will be rough characters, hired more for their talents than their ethics, and might end up causing as much damage as they prevent. As long as they're outside the city, great -- but once they get inside, they're as bad as the doomsayers.
* Paladins and others dedicated to some ridiculous God of Pointy Ears and Poetry who decide to take up the mantle of defending the city, no matter what. They'll cooperate to some degree with the pragmatists, but will eventually split ways over the presence of the mercenaries.
* Adventurers hired by the pragmatists or recruited by the paladins to find and bring back the golem.
* Mystics who suggest waiting for the golem's return.
* Opportunists, war profiteers, in town to make a quick platinum piece. The paladins hate them, the pragmatists love them.
* Spies from other kingdoms, trying to figure out how best to turn this to their kingdom's advantage. They may fund the doomsayers, or pose as mercenaries and commit atrocities; basically, they'll do whatever they can to further destabilize the city so that when their army comes, the city will be easy pickings.

Daniel
 
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Thanks Elf Boy, er... I mean Daniel - also VERY helpful... Please nobody (else) tease him about the Corellon thing - I know he means Corean!

I think I am biting off a lot here. Hope I can chew it.:D
 
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Biggie,

I'm trying...*rolls will save and fails* damn I'm weak. :p

But yes please Pie, for the sake my fragile sanity, change Corellon to Corean. I mean if you confuse Corellon with Tanil...I could understand...but come on. LG God of Paladins with Creator Elven god?! :p

Btw Biggie, better idea might be Chern's reconstitution and combine that with the Plague Eye cult of the Hornsaw. :D Now that would be fun. Composite Titan versus Golem. ;)

Btw Biggie, what is about the last half you didn't like? (Just curious. I have the module...and I kind of like the ending...)
 

Nightfall said:
But yes please Pie, for the sake my fragile sanity, change Corellon to Corean. I mean if you confuse Corellon with Tanil...I could understand...but come on. LG God of Paladins with Creator Elven god?! :p

D'oh! Sorry about that -- I just went back and edited it. Hope that's better. But I did warn you I've got only passing familiarity with the setting; my ideas are more general political ideas.

Daniel
 


Pielorinho said:


D'oh! Sorry about that -- I just went back and edited it. Hope that's better. But I did warn you I've got only passing familiarity with the setting; my ideas are more general political ideas.

Daniel

Don't worry I forgive you elf ehr Dan. ;)

Har, don't worry I'll ask Biggie to email me his thoughts instead.

Rie keep looking I won't spoil the adventure/cycle for you. :)
 
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Nightfall said:


Don't worry I forgive you elf ehr Dan. ;)

Har, don't worry I'll ask Biggie to email me his thoughts instead.

Rie keep looking I won't spoil the adventure/cycle for you. :)

Nightfall -- email on it's way. I pity the player who thinks details in this thread will directly pertain to the SA series!

Harlock - I wasn't too happy about the SA story hour being posted here myself -- I had to beg my players not to read it!
 
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BFG- how bad do you want to "Rat-Bastard" the situation? you could always go ahead with the PP angle but add the following ruse: the PP agents are disguised as the PC's. when word of the golems "escape" reaches the PC's and they go back to Mithril they will have a lot of angry townies with torches and pitchforks
and will have a lot of explaining to do. once they weasel their way out they MUST go after the Golem if they ever want to show thier undisguised faces again . . .of cource the fact that the PP is involved doesnt need to be revieled richt away. . . ;)
 

Nightfall said:
Biggie,

When it comes to being rat bastardly DMing in the Scarred Lands, only I should apply. ;)

Right.

With that out of the way...

Mr. FreekinGoblinoid,

If you still wished to keep the Penumbral Pentagon inspiration going for you, there's a number of ways their taking the golem, and not trashing Mithril with it, or having Corean intervene, can be explained:

1) The Penumbral Pentagon realizes that, were they to use the Mithril Golem against the city of Mithril itself, chances are, Corean wouldn't put up with that kind of crap, and would come down personally to swat the would-be usurpers of his creation like the gnats they are. However, once they take the golem out of a holy city dedicated to Corean, all bets are off. Much as it might chagrin Corean to see his creation fall into the hands of evil, once it's no longer in a location indisputably under his dominion, stopping it personally might very well be seen as breaking the Divine Truce. The Penumbral Pentagon realizes this, so, much as they might like to bring Mithril to ruin, they realize they'll have to do it indirectly, otherwise, they'll invite Coreans wrath. It's one thing to destroy Corean's city, and one thing to steal Corean's golem, it's another thing entirely to steal Corean's golem for the purpose of destroying Corean's city - particularly since the Penumbral Pentagon aren't exactly protected by any form of faith, such as the Horseman of Vangal, or Cult of the Ancients, would be.

2) While they might be able to usurp control of the golem, the golem might have it ingrained into its construction that it cannot, under any circumstances, intentionally harm any worshippers of Corean. As such, the Penumbral Pentagon might take control of the golem, try to sick it on the city, only to find out that, bugger, it absolutely refuses to obey their commands. That being the case, they order it to leave Mithril, and move to attack Vesh, at which point, it promptly starts heading that way. It might hurt or kill a few people in the process, but, as initially stated - it can't intentionally hurt anybody, but can mistakenly do so. As a side note, if this is the case, if, say, a group of adventurers actually try to take on the Mithril Golem - foolish though that may be - or just end up in its path of destruction, it might be interesting for any paladins or priests of Corean to watch as, one by one, their friends are stepped on, crushed beneath mithral fists, killed left and right, yet the Coreanics are left untouched, watching in horror as everyone else dies around them.

3) After the Mithril finger fell from the golem, perhaps the priests erected a number of safeguards around the city that would protect it should anything else fall from the golem. These apply to the golem, and the golem only, but would be reason enough why it can't just trash the city, as, while the golem actively trying to destroy it wasn't foreseen, the fact that something might happen to it, which causes parts to fall off, was, and now it's paid off, when the golem finds itself repelled from the city proper after the Penumbral Pentagon tries to ravage it.

Also, if the golem were a true extension of Corean's will, chances are, it would have a Lawful Good nature. As is, it seems mainly to be just a divinely crafted construct who was "programmed" by a Lawful Good deity. As such, control could possibly be over-ridden. It would take some gifted individuals indeed, but nothing is to say it couldn't be done. A number of possibilities exist here; perhaps worshippers of Nalthalos aid the Penumbral Pentagon, or act of their own, in the hopes of granting their god, Nalthalos, a better, more powerful body.

Or, of even more delicious evil, perhaps the Lawful Neutral sect of Corean, who see all the evils that occur at their very footsteps, and in the world at large, use the knowledge accumulated about the golem over the past 150 years to take it for their own, the spells Corean grants them allowing them to do this with relative ease. While perhaps their god withdraws his favor from his servants once they take the golem, by then, it's too late - they have the golem at their disposal, to punish all those with an evil heart. From the overly chaotic Veshians, who show little respect for hierarchy and authority, to the coldhearted priests of Hedrada, who have no sense of Corean's mercy (Religion's always been rife with hypocrites, after all), to finally the heart of the beast, Calastia itself, intending, eventually, to storm through the Kelder's and lay waste to the great Chardun-worshipping Hegemony of Virduk's. This would likely come as an added shock to the players when they storm up through the golem, or find out where it's being controlled from, cutting their way through a number of other constructs along the way (because if the Mithril golem can be controlled, those who stole it must have considerable knowledge about golems in general), only to come across not the Penumbral Pentagon, not Nalthalos worshippers, not Titanspawn, Charduni, or any other likely villain, but, instead - half a dozen Coreanic priests, fallen now, to be sure, but priests all the same, who, in their zeal, lost sight of just who and what they believed in. This scenario could be played out a number of ways; perhaps the characters stand there, dumbfounded for a moment, not believing the priests are who they're looking for, only to have the priests attack before the players realize what's what (perhaps even with spells; I'm sure a number of gods would delight in their actions, or, if not delight, perhaps condone them - Chardun, Belsameth and Enkili seem likely prospects, but even Hedrada might realize that their goal of ridding chaos and evil from the world to be a noble one, and therefore, worthy of his blessings). Then again, one could go the redemption route, convincing the priests of how far they've fallen, and trying to bring them back to the light. In either case, there's the possibility for either a hack and slash slugfest, or a role-playing intensive ending (which could still end up with a fight at the end).

As an aside, while a titan waking up would be something, as a player, I wouldn't find a fight between a titan and the golem as exciting as, say, something my character could actively involve himself in. Just keep that in mind; the players should be playing a pivotal role in any final, end battles.

Eee. Heh. However, I suppose none of that really answers your question, now does it? Back on subject...

What would happen if the golem left?

Chaos would reign in the city. The priests would be scrambling to find out what happened, the various mercenary companies employed by the city would be doing their damndest to keep order, and the paladins would be preparing for the inevitable outside threats who would sweep down upon the city like a plague of locusts.

Trade with the city would likely cease; few sane merchants would want to risk going to the city, when barbarians and pirates would likely soon be attacking the city. They also wouldn't want to risk losing their goods to looters.

The church would likely break up into three factions: Those who believe wherever the golem is going, is where Corean needs his servant, and, as such, will consider it a call to duty to accompany the construct. Not so much factionalizing, but a very, very small minority might suspect something's wrong, and follow it on the off chance that they need to try and stop it (impossible though it may seem to them) - again, though, these individuals would be few and far between, up until the golem did something blatantly un-Coreanic. Even then, some might join in on a rampage, if the golem's not being controlled by Corean. Just think how much it will jar your players when they see the golem ripping Mullis Town up from the ground - and seeing Coreans finest butchering the populace in the process, in the mistaken belief that this is what their god wants. And that's only, more or less, one faction.

Another would be busy trying to figure out what the heck went on. They'd be praying for answers from Corean, consulting one text after another about the golem, or anything else that might be helpful, and likely trying to squeeze out as much information out of the city as they can, going to anyone who might know something, anything.

The third, main faction would be those who stick behind and defend the city. They might believe the golem has a good purpose for leaving, and that those looking into why it left will find something useful, but ultimately, this group believes that without the golem, it is now their continuing, most important task, to stay behind to defend the city against the huge number of threats that are likely to come in the next few days, both internal and external.

As said, yeah, looters. Many people would believe that their life may not be so long anymore. If the golem's up, well - what's next? Titans? A war between the gods? To some, it would be seen as a sign of an apocalypse. Many likely would foresee a second war, on the scale of the Divine War, on the horizon. Some might turn to titan worship, feeling that the gods parents will return to punish their children, but more importantly, the mortals who serve them. Others might find stronger, newfound faith. And, as said, others will have a sense of, "Oh, what the hell, maybe the ends near," or, "Heh. This is going to cause a lot of chaos," and loot, pillage, rape, murder, and act on every little whim they normally wouldn't. Perhaps not at first, but it would likely build up to that.

And, of course, the outside threats.

Maybe the Penumbral Pentagon doesn't control the golem. However, what better sign to attack Mithril than the loss of its greatest deterrant to assault?

Horseman of Vangal. Orcs. The Proud. Take your pick. The Plains of Lede are a dangerous place, and one of the only things that has kept Mithril safe is the fear that the various barbaric tribes of the region have that, if they attacked the city directly, the golem would rise up and destroy them utterly. I guarantee that the instant it was known the golem had left the city, at least one, if not all, of the barbarian tribes out on the Plains of Lede, would lay siege to the city the instant they could gather up a large enough army - perhaps even before then, which would still cause all kinds of trouble. A few of the more intelligent leaders would also realize that, with all the problems Mithril is bound to have, that they won't be able to guard the roadways as well anymore, and thus, will take advantage of whatever merchants or travelers are still within the region. Considering how many people will likely flee the city of Mithril after the golem leads, there should be plenty of folk for the barbarians to do with as they please. One of the only thing that might keep Mithril and travelers safe is the fact that few of these tribes likely work together; they'd probably end up butchering each other as much as those from Mithril, should they meet up.

Pirates? Well, of course, as has already been mentioned.

And this very well might send ripples that are felt throughout the entire region. Refugees all over. Barbarian attacks on the rise. A golem roaming the countryside that could stand toe to toe, if only for a second, with a creature given the very literal nick-name of "Mountainshaker."

Hopefully helpful, and rat bastardly enough for you.

Edit: Spelling
 
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