Scarred Lands

johnsemlak

First Post
I'm interested in trying that Scarred Lands setting, which seems to be one of the most popular settings on this site. I'm a Greyhawker myself, with some experience in Mystara, but I'd like to give something else a try.

What is so great about Scarred lands?

Also, are all S&SS products supposed to be compatible with Scarred lands (including Necromancer Games and Malhavoc stuff)?

Finally, what is the history of Scarred Lands (I mean how long has the setting existed) Does it predate d20?
 

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I like a lot of things about the Scarred Lands setting, most of it being the "Fluff".

Their Creation Myth and world history are just plain good reading. Their take on Druids is fresh. the supplements range from good (Mithril) to very good (Burok Torn) to astonishingly good (Hollowfaust).

I'll leave the specifics of everyting to Nightfall (I think he'd kill himself if I didn't), but suffice it to say that I really, really like this setting.

I ran exclusively homebrews for ages and Scarred Lands was the first setting to make me think that running a boxe setting might be worth it.
 

Nightfall should probably answer this, but "when cat is away, mouse shall play"... ;)


I myself had been mostly Greyhawk dm, and my friend had been Runequest (Glorantha) gamemaster for years.
We both wanted to change for DD3E, and I wanted something different than Greyhawk for once.

For me Scarred Lands is interesting world, and books are interesting to read. It's world where I can feel PC heroes can really make the diffrense. Scarred Land is not so black-white many fantasy words (Krynn, FR), but difference between heroes and villains still exist.

See for yourself something about it here:

http://www.swordsorcery.com/swordsorcery/scarredframe.html


Not all S&S books are compatable as such. Malhovoc spells books like Eldrich Magics are easy to incorporate, but modules by Malhavoc and Necromancer games need work, since they are not made for Scarred Lands. With work, some can be fitted pretty easily, some harder. My dm used modules Sunless Citadel, and Hearth of the Nightfang Spire by WotC as basis for couple of his adventures.

First Scarred Lands book was Creature Collection I, which was published before MM by WotC. After that was published first Scarred Lands magic book, Relics & Rituals. And after that first actual Scarred Lands book, Ghelspad Gazetter.

Scarred Lands was world made for d20 system. It didn't exist before that.

(Kalamar, Sovereign Stone, Twin Crows etc. have been published under different system, before d20.)
 


Horacio said:
More than half an hour and Nightfall hasn't arrived yet...
He must be getting old...:D

[hijacking]
Horacio, did you get my e-mail this morning ?
[/hijacking]

Sorry Guys ;)

Scarred Lands is cool. Not cool enough to make me ditch my homebrew, but cool nonetheless.
 

Sammael99 said:


[hijacking]
Horacio, did you get my e-mail this morning ?
[/hijacking]

Sorry Guys ;)

Scarred Lands is cool. Not cool enough to make me ditch my homebrew, but cool nonetheless.

[hijacking again]
E-mail? What e-mail?
[/hijacking again]

And even if you don't begin with SL, at least buy its Hollowfaust, the best d20 city setting (along with Freeport).

[Edit][hijacking again]
I've just received it :)
[/hijacking again][/Edit]
 
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Horacio said:


And even if you don't begin with SL, at least buy its Hollowfaust, the best d20 city setting (along with Freeport).
Edit]

Must agree. Freeport modules have worked great in our Scarred Lands games too, after few needed alterations.
Hell on Freeport 'Scarn traslated' has been most scary DD adventure I've ever played.
 

The other nice thing is that all the books out for 3E is the total printed history. If you wanted to get a full history of the Realms, you need a lot of ESDs or old 2E information to understand what is happening in the Realms. With Scarred Lands what is on the shelf presumably is all the history WRITTEN for the campaign settings. That in itself I feel gives it more of a 3E feeling since it has only been in 3E.

Gariig
 

The Scarred Lands has several things going for it.

1. Support. It is one of the most heavily supported settings right now.

2. Good. It's good. There are some things I don't like about the setting personaly, like the number of gods and the fact that its difficult to add/change things like this whereas in a "larger" setting with more gods, changes and substitutions can be made easier. In addition, I'm worried that WW is going the way of WoTC with the novel lines having an effect on the game.

3. It has internal consistancy.

4. It's comptabile with several other products on the market including Freeport, Bluffside, and of course, most splattbooks. Adventures take some time to change modify if you want to maintain the 'Scarred' Lands feel.
 

Dinkeldog casts Protection from Nightfall

How difficult do you think it would be to add some lesser gods in to flesh out the pantheon for Scarred Lands, Joe? Is the setting fragile enough that it would break?

How much would it suffer from say, having all the spells from Relics and Rituals (I) banned? Or even a sizable number of them?
 

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