Scarred Lands


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No Nightfall Yet??

I cannot believe that I got to a SL thread before the man. I feel sooo honored. :)

I have been running in SL exclusively for the last 6 to 8 months. It is a wonderful setting. The following sums it up in three words: Different but same.

It has all the things that make DnD, DnD; but most, if not all, have a twist that makes them different. If you have a good group of players, it can make a great campaign..
 

Lights the nightfall signal

Well I think weve mentioned the scarred lands enough nightfalls portfolio sense -scarred lands- should be kicking in any time now. :p

I personally love the scarred lands setting if only because it is one of the few settings that includes psionics (and there was much rejocing) :D :D :D . Also the spells in R&R and R&R 2 are all very interesting if a bit overpowered.:p
 

Not that I can speak for my friend Nightfall but he usually is around here around 12:00 am or 1:00 am in the morning. This thread began around 5:00 am this morning. He's got to sleep sometime guys, but while he is let's have some fun...

I too am a Greyhawker, it's my favorite setting and I know it the best, heck it's home. But SL is a new setting that hasn't been over done. It's fresh, it's got a complex history but the campaigns start shortly after a major event, not something that happened 1000 years ago. As one in my group playing an elf character asked "When did the Titan's War end? Only 150 years ago, my character is 175. I was alive then, I should know this."

It's grim, gritty, dark, complex, good, evil... just the kind of place one can put a good sword or spell to use.

The products are darn good (I haven't been disappointed yet) and coming out at a good pace, not too fast, not too slow, just riiiight. ;) It is a well supported world with city books, regional books (Calastia due to come out in a few weeks), gazetteers (one out and one on the way), and a good Hardcover Campaign Setting Book, a god book, two monster books and more. Yeah, S&SS is supporting a setting the way it should be done.

Plus the newest product Serpent in the Fold has a dedication to Nightfall- Evangelist and Crusader-at-large for all his public support of the setting (also others that dwell here have a dedication to them as well: Eric Noah, Morrus, PC, and "all the rest of the Crew over at EN World"). Now that is just plain cool for those guys to do that!
 
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Dinkeldog said:
Dinkeldog casts Protection from Nightfall

How difficult do you think it would be to add some lesser gods in to flesh out the pantheon for Scarred Lands, Joe? Is the setting fragile enough that it would break?


Actually Dinkeldog there are many lesser and demi gods added to the pantheon in the Divine and Defeated hardback. Should be more than enough of them to fill most any niche. I think even Greater Gods could be added say some followers of one of the current GG's start worshipping a lesser or demi god thereby increasing the LG or DG influenece (Scarred Lands, while there are no hard and fast rules on # of worshippers = X amount of godly power, is very vocal in stating that a god's status relies upon the number of her worshippers- agian this is present only in the 'fluff' section).


How much would it suffer from say, having all the spells from Relics and Rituals (I) banned? Or even a sizable number of them?

I think the SL setting is strong enough to stand with just the PHB's spell lists. The R&R spells and magic items add a great deal of flavour to the setting and, after running for several months with a party of PCs of 9th-13th level with them having full access to the R&R spells I have found that there a precious few 'game-breakers' and several now overlap with similar spells available in the classbooks. I haven't come across any spell that the party has had a hard time dealing with or that wiped the floor with a NPC nasty (the only one I found way overpowered and needlessly complex was Salamar's Quiet Contemplation). I admit I haven't used every spell in game but I have read them all and found only that one to be too powerful for its level.

Of course that's only for my campaign which I admit is over the top in powerful magic and wierd and crazy enemies the party has faced. I wanted to try something markedly different than what I usually run (like my old Warhammer campaign where, after more than a year of playing (about 5 months game time) I realized that, aside for a (very) few potions and one semi-cursed magical sword I had given out no magic and only about 500 gps! (in Warhammer though 1gp goes a lot further than in D&D) )

The 'default' Scarred Lands setting is quite low magic in general - magical items are very rare and never sold at any price.
 

Horacio said:
More than half an hour and Nightfall hasn't arrived yet...
He must be getting old...:D

I was SLEEPING. I do that sometimes, especially when I've got all these new and wonderful ideas for the Scarred Lands. :)

Btw thanks to my good friends, Shouit and Alaric for picking up the slack for me.


Well since there's a LOT that needs to be addressed, I'll go right to it.

Firstly to the creator of this thread, what is the Scarred Lands?

Well quite simply, it's a world READY to be shaped by heroes. Why? Cause quite simply, it needs it. It needs because 150 years around (maybe getting a little more now) the Gods and Titans fought and with their battles came many great changes. Millions fought and died on both sides, the land was wrack and sundered, stars fell out of the sky. Basically it was the end of the old world. A world where the Titans, beings not quite gods had run in cycles changing the face of Scarn for countless eons. Or at least that's their belief. ;) Regardless, the Titans were and are intergral part of the land of Scarn. For they are spirit of the land and its nature. But what do they care of mortal concerns? So what if maybe Thulkas, the Lord of Fire, wanted to maybe start an earthquake, or maybe Kadum didn't like the size of a certain city? What was that to them, these beings of immense power. But to the Gods, it mattered. Even the cruelest and most bloodthirsty of the gods relied on some worship, so it was then that they fought. And in doing so, changed the face of this world. Now it's a world were magic, while still strong, has been changed. Arcane magic, once the province solely of Mesos, the Sire of Sorcery, and his sorcerer/druids, now was free to play with wizards, bards and other sorcerers not wholly dependent on Mesos' whim. But even so, now the heat generated by such spells is seen as "unholy" or tainted by some. Clerics try to convert the hordes of "titanspawn" those that still cling to their old ways, old thinking of venerating the Defeated. But even they can't always agree on ways to do. How could they when still the plots of their masters, ranging from the cold and heartless Mother of Witchery, Belsameth, and Chardun, the Might General, the Overlord, all seek their own version of "perfection?" So thus the clerics go to war, in the name of their gods, though more of cold war, one where it's more of often of rethoric than actual battle. Even so, all the gods realize that their forebearers, the Titans are not dead. No, for even sundered and bound, they remain a threat. Thus even the most evil and vile of the dark gods' servants will aid that of light, if the threat to their stability is in question. This is the lands of Ghelspad, Termana, Asherak and Fenrilik. This is a land where heroes are needed, where hope is some times scare in the face of a land blasted by the power of Gods and Titans. This is a land where even one time foes can be allies and vice versa. Land of High Gorgons, Slitheren/Ratmen, and other foul things both "divine" and titanspawn. So welcome to the Scarred Lands. You were warned. :)

Well this was longer than I thought but I'll address Joe concern in my next post.
 

JoeGKushner said:
The Scarred Lands has several things going for it.

1. Support. It is one of the most heavily supported settings right now.


Well the benefits of selling your soul to them, they let me be a great PR- man! All hail the domain power of Entrancement! ;)


JoeGKushner said:
2. Good. It's good. There are some things I don't like about the setting personaly, like the number of gods and the fact that its difficult to add/change things like this whereas in a "larger" setting with more gods, changes and substitutions can be made easier. In addition, I'm worried that WW is going the way of WoTC with the novel lines having an effect on the game.


Well you COULD add more gods. They just would be more of "regional" gods. Example, in Divine and Defeated, there's a listing for Osstell the Bone Maker. Now a few months ago, we had, on the S&SS board, a discussion of who to use as the creator of Rappen Athuk. THEN came this BRILLIANT idea. Osstel the Bone maker. Originally a GOOD god, he was corrupted by Chern and then went insane, building Rappen Athuk. Violia, a god that maybe had a small listing gets his ENTIRE history fleshed out by us. :) So really, messing with the gods, is alright. I just wouldn't CUT OUT too many. I mean if you kill off the Demi-gods and got a few new ones, fine. But I'd keep away from the Eight. Mainly BECAUSE I feel they are essential to the setting. But that's me.

As for the novels, I wouldn't worry THAT much. True there's a possible ressurrection of a Dead God. But there's also the possibility that the god will STAY dead and other will take his place. Or maybe it's doomed to fail in any case. Who can say? I sure don't know since I'm not Jim Lee Byers! Anyway I don't think we need to worry about the "FR" approach to the Scarred Lands. The guys here CARE about what happens. So they'll do their best to keep things in perspective.


JoeGKushner said:
4. It's comptabile with several other products on the market including Freeport, Bluffside, and of course, most splattbooks. Adventures take some time to change modify if you want to maintain the 'Scarred' Lands feel.

Which is why I suggest using Serpent in Fold! Oh and there is that little dedication thing... ;)
 
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Dinkeldog said:
Dinkeldog casts Protection from Nightfall

How difficult do you think it would be to add some lesser gods in to flesh out the pantheon for Scarred Lands, Joe? Is the setting fragile enough that it would break?

How much would it suffer from say, having all the spells from Relics and Rituals (I) banned? Or even a sizable number of them?

*shows off his latest thing, the mighty battle axe Shield Breaker from Vangal* Never leave home to convert people with out! ;)

No it's not THAT fragile. Certainly you can add lesser gods. My example below can certainly prove that. And hey we still have some dead gods running around with no portifolios! :) Just PLEASE don't mess with the Eight. They kind of exemplify the setting...

Anyway, I personally wouldn't do that with all the great stuff in R&R1, but one the other hand if you just want to use the monsters, no biggie. Certainly there are plenty of spells in the PHB to keep SOME happy. *Not I but that's just me! :) *
 



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