Barastrondo
First Post
My two cents:
I'm not Joe, but I've done work on some of the books, and I'd say lesser gods wouldn't mess things up too much. The setting basically presupposes that the Eight are the big movers and shakers, but there's room enough to have a whole passel of demi-gods (which it already does), and pushing in some new lesser gods wouldn't upset the applecart. You can simply assume that the titans were That Much Tougher, and the presence of lesser gods thus doesn't make it seem that the Divine War should have turned out to be a rout.
You'd have to do some switching around of the spell lists given for some NPCs, and a couple of the prestige classes (like the Penumbral Lord) wouldn't work quite right, but that'd be just about it. The setting benefits from the flavor that those extra spells provide, but it doesn't rely on their mechanics to work smoothly. (The necromancers, of which there are a bunch in the setting, would have a lot fewer spells to choose from if it was just the PHB spells, but them's the breaks.)
Dinkeldog said:How difficult do you think it would be to add some lesser gods in to flesh out the pantheon for Scarred Lands, Joe? Is the setting fragile enough that it would break?
I'm not Joe, but I've done work on some of the books, and I'd say lesser gods wouldn't mess things up too much. The setting basically presupposes that the Eight are the big movers and shakers, but there's room enough to have a whole passel of demi-gods (which it already does), and pushing in some new lesser gods wouldn't upset the applecart. You can simply assume that the titans were That Much Tougher, and the presence of lesser gods thus doesn't make it seem that the Divine War should have turned out to be a rout.
How much would it suffer from say, having all the spells from Relics and Rituals (I) banned? Or even a sizable number of them?
You'd have to do some switching around of the spell lists given for some NPCs, and a couple of the prestige classes (like the Penumbral Lord) wouldn't work quite right, but that'd be just about it. The setting benefits from the flavor that those extra spells provide, but it doesn't rely on their mechanics to work smoothly. (The necromancers, of which there are a bunch in the setting, would have a lot fewer spells to choose from if it was just the PHB spells, but them's the breaks.)
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