Scarred Lands

My two cents:

Dinkeldog said:
How difficult do you think it would be to add some lesser gods in to flesh out the pantheon for Scarred Lands, Joe? Is the setting fragile enough that it would break?

I'm not Joe, but I've done work on some of the books, and I'd say lesser gods wouldn't mess things up too much. The setting basically presupposes that the Eight are the big movers and shakers, but there's room enough to have a whole passel of demi-gods (which it already does), and pushing in some new lesser gods wouldn't upset the applecart. You can simply assume that the titans were That Much Tougher, and the presence of lesser gods thus doesn't make it seem that the Divine War should have turned out to be a rout.

How much would it suffer from say, having all the spells from Relics and Rituals (I) banned? Or even a sizable number of them?

You'd have to do some switching around of the spell lists given for some NPCs, and a couple of the prestige classes (like the Penumbral Lord) wouldn't work quite right, but that'd be just about it. The setting benefits from the flavor that those extra spells provide, but it doesn't rely on their mechanics to work smoothly. (The necromancers, of which there are a bunch in the setting, would have a lot fewer spells to choose from if it was just the PHB spells, but them's the breaks.)
 
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Was going to work but now i'm posting...

Holy Bovine said:


Actually Dinkeldog there are many lesser and demi gods added to the pantheon in the Divine and Defeated hardback. Should be more than enough of them to fill most any niche. I think even Greater Gods could be added say some followers of one of the current GG's start worshipping a lesser or demi god thereby increasing the LG or DG influenece (Scarred Lands, while there are no hard and fast rules on # of worshippers = X amount of godly power, is very vocal in stating that a god's status relies upon the number of her worshippers- agian this is present only in the 'fluff' section).
[/B]


re: gods
You can add new demi-gods in effortlessly and thus have the kind of game from having say, a god of assassines or clouds or whatever.
IMC It wouldn't be possible to raise a lesser god.
All the gods are the result of matings (kinda) of two or more titans. All the lesser gods are the fruit of the gods. It would be very interesting to see a the worshipers of a minor god grow larger than a major god but....
Think about it: Belsameth doesn't probably have as many worshipers as Irda.

Furthermore:
Despite everything a god (vs. demi-god) has never been killed. They took down the S------, & all the Titans and not one of them bit it. Demi-gods bite the big one constantly. I think there's a fundimental difference between the two.

Holy Bovine said:


I think the SL setting is strong enough to stand with just the PHB's spell lists.
[/B]

To turn into the broken record again:
To run a good SL game all you need is the SLCS hardback. That's it. (you need the race stuff from the DMs screen but ask people to post it. that stuff should have been included in the hardback anyway)

I also have been running a game for about 6 months. Everything in R&R is "lost lore". It turns up rarely, if at all. Maybe four or five spells and the same number of magic items (mostly stuff like Hornsaw blades in the hands of a Redeemer).

In fact, I'm probably going to say something amounting to heresy but -DON'T- get R&R to play in the SL. Its not nessessary if you've got a budget.
its a great book but if you're trying to run a game on 50$ you really want stuff like the Hardcover and, once you've gone over the SLCS if you feel like you need more then pick up books based on your interests.
Download Sepent Amphora, the corrected Incarnate and the rest of the goodies from the web site.
For a general DM book its hard to go wrong with the Divine and the Defeated or Hollowfaust for a regional book.


Holy Bovine said:

The 'default' Scarred Lands setting is quite low magic in general - magical items are very rare and never sold at any price. [/B]

Its hard to underestimate this. Keep magic items rare and weird. Make about half of the magical items "trouble" in some way and the game gets better.
SL was originally designed with this in mind (no magic item prices , etc) but the 3e system requires gold prices to figure out how to create magic items.
 

Usually, when I compare the Scarred Lands to Forgotten Realms, I tend to think of a setting where the Good Guys (TM) are in trouble, as opposed to being the dominant force (although things seem to be changing over in FR - could add a lot more interesting things to the setting if everything wasn't so nice .

BTW, Nightey, what's your take on Necropolis? I had the chance to buy it in my local store, but my lack of funds ended up forbidding it. I surely was interested...

Still can't seem to find SLCS over here in Brasil. :(
 


johnsemlak said:
I just read somewhere that there are no gnomes in Scarred Lands. Is that true?

Oh Gno!

Not quite.

There are no Gnomes native to Ghelspad, the continent that has a Gazeteer and Campaign Setting book out for it, but it has been stated that there are Gnomes in Termana, another continent which is due to get it's own book in the next month or so.

So, Gnomes in Ghelspad would be very rare, but could have travelled there from Termana.

HTH,

Duncan
 

Duncan Haldane said:


Not quite.

There are no Gnomes native to Ghelspad, the continent that has a Gazeteer and Campaign Setting book out for it, but it has been stated that there are Gnomes in Termana, another continent which is due to get it's own book in the next month or so.

So, Gnomes in Ghelspad would be very rare, but could have travelled there from Termana.

HTH,

Duncan


Thanks mate. I'll look forward to that book.
 




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