Scent and Track


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I like the two rolls idea. If the Track check fails, just allow the character with Scent to do a second Wilderness Lore check using the Scent ability. Hard to fail tracking someone that way.
 

aliensex said:
I like the two rolls idea. If the Track check fails, just allow the character with Scent to do a second Wilderness Lore check using the Scent ability. Hard to fail tracking someone that way.

Yup that's how I would do it too. Tracking via the Track Feat would be using your visual senses (mostly) while tracking via the Scent Feat would be using your nose :) So, if you fail to find the trail with one, you could try the other.

I also think the Scent Feat would use Wilderness Lore to use, falling back on a Wisdom check if the creature doesn't have that skill.

IceBear
 
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The way I've read it is that the initial wisdom check is to 'catch' the scent. It allows you to realize that slightly gingery smell is the one the were-tiger left behind. The following wilderness lore checks are to figure out where it goes.

The wisdom check is kind of like an untrained 'smell' check...
 

A creature with the scent feat makes Wis checks to track. This is the same as making an "untrained" wilderness lore check. Basically, anyone can make an untrained wilderness lore check, but without the Track feat or Scent ability they can't use them to track, just to hunt/forage or avoid natural hazards, etc. If the creature or character with the scent ability also has ranks in wilderness lore they can use them. The wolf has a racial bonus to wilderness lore checks.
 




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