I've run two diviners so far, forbidden necromancy, and been very pleased with it. I've also run one generalist Wizard.
Having an extra See Invisible (at low levels), Clairvoyance, Prying Eyes, or True Seeing can be a life saver. The Clairvoyance and Prying Eyes are an excellent way of determining what you are going to run into before barging in. See Invisible and True Seeing have obvious application and both are on my must have list.
One of my characters is a multiclass Rogue/Diviner, concentrating on Rogue. The extra True Strike alone is worth it in this case.
The other one is a pure Diviner, but still low level. I look forward to seeing him progress as time goes on.
Rather than look at what spells I must have at each level, I tend to look at what spells I would miss in each school. In my opinion, all the schools have good spells. It is just that Necromancy is my least favorite.
Having an extra See Invisible (at low levels), Clairvoyance, Prying Eyes, or True Seeing can be a life saver. The Clairvoyance and Prying Eyes are an excellent way of determining what you are going to run into before barging in. See Invisible and True Seeing have obvious application and both are on my must have list.
One of my characters is a multiclass Rogue/Diviner, concentrating on Rogue. The extra True Strike alone is worth it in this case.
The other one is a pure Diviner, but still low level. I look forward to seeing him progress as time goes on.
Rather than look at what spells I must have at each level, I tend to look at what spells I would miss in each school. In my opinion, all the schools have good spells. It is just that Necromancy is my least favorite.