I'm trying to come up with an improved Expert (the NPC class) that would work as a PC.
For reference:
Classwise, it's closest to a bard, which gets two good saves, spellcasting, and bardic knowledge/music. Rogues give sneak attack, class abilities like evasion, and 2 more skill points/level.
Here's what I'm thinking.
Explorer
hit dice: d6
BAB: 3/4
All medium saves (+1,+2,+2,+2,+3,+3,+4,+4,+4,+5, +5,+6,+6,+6,+7,+7,+8,+8,+8,+9) (as d20 modern medium progression)
All skills are class skills.
8 skill points/level.
Proficient with simple weapons and light armor.
Special abilities:
1 Bonus feat, scholarly knowledge
2 Bonus feat
3
4 Bonus feat
5
6 Bonus feat
7
8 Bonus feat
9
10 Bonus feat
11
12 Special ability
13
14 Special ability
15
16 Special ability
17
18 Special ability
19
20 Special ability
Scholarly knowledge: like bardic knowledge
Bonus feats: Any skill feat (skill focus, one of the +2/+2 feats, concentration, tracking, etc), Great Fortitude, Iron Will, Lightning Reflexes, or Toughness.
Special Ability: at 12th level, and every two levels after that, the Explorer can take one of the following special abilities, provided you meet the listed prereq.
Sneak Attack: +1d6 damage, as a rogue (prereq: hide 13 ranks).
Evasion (prereq: tumble 13 ranks).
Trapfinding (as a rogue) (prereq: search 13 ranks).
Skill Mastery (as a rogue).
Spellcasting: Select two 0th or 1st level spells from the bard, cleric, druid, or wizard list. You cast spontaneously like a 1st level sorceror, based on Charisma. Prereq: Spellcraft 13 ranks.
Bonus Feat: any feat you meet the prereqs for.
What do you think? Too good? Still underpowered? This guy is a skill-monkey even more than the rogue or bard, and less useful in combat than either, with no sneak attack or spells until very high levels. Maybe he should have better saves than just Will.
For reference:
SRD said:BAB: 3/4
Good will save, others poor.
d6 hit die
Choosed 10 skills to be class skills.
6 skill points/level.
Proficient with simple weapons and light armor.
Classwise, it's closest to a bard, which gets two good saves, spellcasting, and bardic knowledge/music. Rogues give sneak attack, class abilities like evasion, and 2 more skill points/level.
Here's what I'm thinking.
Explorer
hit dice: d6
BAB: 3/4
All medium saves (+1,+2,+2,+2,+3,+3,+4,+4,+4,+5, +5,+6,+6,+6,+7,+7,+8,+8,+8,+9) (as d20 modern medium progression)
All skills are class skills.
8 skill points/level.
Proficient with simple weapons and light armor.
Special abilities:
1 Bonus feat, scholarly knowledge
2 Bonus feat
3
4 Bonus feat
5
6 Bonus feat
7
8 Bonus feat
9
10 Bonus feat
11
12 Special ability
13
14 Special ability
15
16 Special ability
17
18 Special ability
19
20 Special ability
Scholarly knowledge: like bardic knowledge
Bonus feats: Any skill feat (skill focus, one of the +2/+2 feats, concentration, tracking, etc), Great Fortitude, Iron Will, Lightning Reflexes, or Toughness.
Special Ability: at 12th level, and every two levels after that, the Explorer can take one of the following special abilities, provided you meet the listed prereq.
Sneak Attack: +1d6 damage, as a rogue (prereq: hide 13 ranks).
Evasion (prereq: tumble 13 ranks).
Trapfinding (as a rogue) (prereq: search 13 ranks).
Skill Mastery (as a rogue).
Spellcasting: Select two 0th or 1st level spells from the bard, cleric, druid, or wizard list. You cast spontaneously like a 1st level sorceror, based on Charisma. Prereq: Spellcraft 13 ranks.
Bonus Feat: any feat you meet the prereqs for.
What do you think? Too good? Still underpowered? This guy is a skill-monkey even more than the rogue or bard, and less useful in combat than either, with no sneak attack or spells until very high levels. Maybe he should have better saves than just Will.
Last edited: