Scions of Elemental Evil Released on D&D Beyond

elemental evil scion.jpg

D&D Beyond has released the new short adventure Scions of Elemental Evil ahead of its exclusive stores and convention organized play release. This week, Wizards of the Coast released the short adventure, which is set in the Greyhawk region and pits players against the Elemental Evil fanatic Ulsedra Vox. The adventure is made for up to six Level 4 adventurers with the D&D cartoon cast (plus new character Niko) provided as pregenerated characters. Amanda Hamon is credited as the lead designer while Will Doyle is credited as a designer on the adventure.

Notably, Scions of Elemental Evil uses the 2024 rule set and contains several magic items from the 2024 Dungeon Master's Guide. It also contains updated statblocks for several monsters, including the incubus and succubus demons. Notably, an incubus can shapeshift into a succubus and vice versa once per long rest, with each statblock containing different abilities and access to different spells. The succubus has access to an 8th level Dominate Person spell at will, while the incubus has access to a Nightmare bonus action that renders a creature with 20 or less HP unconscious on a failed saving throw.

The adventure will be available to play at organized play events at stores and conventions from October 29th to November 25th.
 

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Christian Hoffer

Christian Hoffer

I kinda feel like the Para-elemental Cults are the "B-team" in the Elder Evil Eye's repertoire. If you're relying on the ooze cultists to get stuff done, things must be going rather poorly.

Still glad to see them in 5e, though!
 

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Considering that succubi was a metaphor for nocturnal emissions and incubi for sleep paralysis, it seems appropriate to give them different magical abilities appropriate to their role.
I'd support giving them different abilities to reflect their different roles but given that their mechanical stats are the same, it does seem strange two have two seperate stat blocks that are then seperated by alphabetic order.


As to the adventure it looks a bit naff really, having a Paraelemental Queen in a small bit of the ToEE is a bit tired - though Papaelementals are cool

and is there any explanation of how the PCs got stuck in Greyhawk rather than going home?
 

Ogres are actually good here.

str 19 can grapple and hold pcs in the bottomless pools. Taking 55pts of dmg, then if they are still there at the end of their turn are pulled into the plane and are destroyed.
 
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Ogres are actually good here.

str 19 can grapple and hold pcs in the bottomless pools. Taking 55pts of dmg, then if they are still there at the end of their turn are pulled into the plane and are destroyed.
OK this was super dangerous for the players. I only attacked for OPs.
 


Has anyone else mentioned that they're a bit confused about the lore of the princes of elemental evil now? The two fire-adjacent ones, Gazra and Chilimbra, seem to be interchangeably referred to as elementals, fiends and gods, and conspicuously terms like "primordial" or "archomental" are absent. Also IIRC in earlier editions Gazra was "just" a really powerful mephit who hadn't yet achieved the position of "prince" or "archomental", so... good for him?
Gazra seems to be a Pit Fiend from checking older lore.
 

I'm baffled by the stone golem completely losing immunity to nonmagical, non-adamantine bludgeoning/slashing/piercing. Downgrade to Resistance I could understand; but letting a few no-account horse archers safely destroy stone golems with longbows and cheap arrows offends my delicate sensibilities. 😆

edit: also seems wrong that the succubus/incubus is totally open to being steak-knifed to death.
I assume that it isn't a mistake. If it's not a mistake, the only reason that I could think of is so that players will always be able to kill something that they encounter- there's no "oh sht we can't hurt this thing, we need to figure something out or retreat" anymore. If it's in front of you, you can potentially kill it without further thought.
 

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