scoop: 4e gamma world

Is 152 pages really enough to detail the whole setting? I doubt they can use all the 4e classes, so new classes, feats, mutations, guns, vehicle rules, Gamma World creatures, etc, etc... all in that short a space? I don't know.
 

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It would be nice if they made it stand alone like was done with the Alternity version. Since it mentions setting I am sure that won't be the case this time.
 

Is 152 pages really enough to detail the whole setting? I doubt they can use all the 4e classes, so new classes, feats, mutations, guns, vehicle rules, Gamma World creatures, etc, etc... all in that short a space? I don't know.

This could mean that - after the necessary rules addons - they only give you a scetch of Gamma World, painting in broad strokes which the DM is supposed to fill in...

*gropes*

Gimmme!

EDIT: And the awesomest of awesomsauce is that we will possibly see MORE D&D genre settings! Experimental new stuff!
 
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