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Arkhandus

First Post
I don't have Magic Item Compendium, so no Healing Belt. Grackle just needs some emergency healing resources, that's all his potions are.
 

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Scotley

Hero
@ scotley - Yah the eberron campaign setting is one of few sources that actually has Bard feats, although I've never actually played a bard before ;p

If its cool, I'll be using the third section of my quiver as a sheath for my katana since its the general size & shape of a bow.

@ Arkhandus - You might want to look for a healing belt instead of a potion. Same price but heals 2d8 3 times a day instead of a 3d8+5 one shot.

I've got Eberron, but haven't looked at it in quite some time, since I'm not playing there now. I'll have to check out the feats. I love bards.

You may keep the Katana in your quiver. It may be bending the rules a bit, but I can't see it as unbalancing things too much.

Here is the write up for healing belt:

HEALING BELT
Price (Item Level): 750 gp (3rd)
Body Slot: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: — and standard (command)
Weight: 1 lb.
This broad leather belt is studded with three
moonstones.
While wearing a healing belt, you gain a
+2 competence bonus on Heal checks.
This is a continuous effect and requires
no activation.
In addition, the belt has 3 charges,
which are renewed each day at dawn.
Spending 1 or more charges allows you to
channel positive energy and heal damage
with a touch. (You can also use this ability
to harm undead, dealing them an equivalent
amount of damage instead.)
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Prerequisites: Craft Wondrous Item, cure
moderate wounds.
Cost to Create: 500 gp, 40 XP, 1 day.
 

Arkhandus

First Post
Wow, that sure makes Cure Serious Wounds potions obsolete. But Grackle will take it instead of his CSW potion if you're allowing it.
 


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