I asked Andy if the Scout not having Disable Device was intentional.
From Andy Collins (this thread):
It's intentional. The scout's more about finding the traps and avoiding them than about disarming them.
That said, the scout who wants to disarm traps has a couple of options:
* buy cross-class. A smart scout with the right tools has a reasonable chance of disarming the simpler traps (such as the snares and pits found in a natural setting), and the scout has enough skill points that this isn't too tough an option. Throw in Skill Focus and/or Nimble Fingers and you're not far behind the rogue. And if you're a dwarf scout, you've got an edge on stonework traps (which constitute a large portion of the traps typically encountered in a dungeon).
* find a way to get DD as a class skill. Plenty of methods exist, from multiclassing to various feats.
From Andy Collins (this thread):
It's intentional. The scout's more about finding the traps and avoiding them than about disarming them.
That said, the scout who wants to disarm traps has a couple of options:
* buy cross-class. A smart scout with the right tools has a reasonable chance of disarming the simpler traps (such as the snares and pits found in a natural setting), and the scout has enough skill points that this isn't too tough an option. Throw in Skill Focus and/or Nimble Fingers and you're not far behind the rogue. And if you're a dwarf scout, you've got an edge on stonework traps (which constitute a large portion of the traps typically encountered in a dungeon).
* find a way to get DD as a class skill. Plenty of methods exist, from multiclassing to various feats.



