lyle.spade
Adventurer
This may sound stupid, but it seems to me that the Scout (in the Complete Adventurer) ability 'skirmish,' which gives a PC +1d6 damage in a combat round when he moves at least 10 feet, also results in that PC always opening himself to attacks of opportunity. Does this sound right? I have the 3.0 rulebooks, so maybe there's something I'm missing, as the Complete Adventurer is 3.5. I've checked the System Reference Document online, but it doesn't address this.
Skirmish is a pretty cool ability -- it goes up by an additional d6 every few levels, making the light fighting scout a good character option. But starting at 1st level, this is the ability that sets the Scout apart from others -- and yet it seems to nullfy its utility, since it opens the lightly-armored Scout to AoOs every time the ability is used.
Any thoughts?
Skirmish is a pretty cool ability -- it goes up by an additional d6 every few levels, making the light fighting scout a good character option. But starting at 1st level, this is the ability that sets the Scout apart from others -- and yet it seems to nullfy its utility, since it opens the lightly-armored Scout to AoOs every time the ability is used.
Any thoughts?