Scout Skirmish ability and AoO?

Charge is a special Full-round action that incorporates a Move (up to twice your speed) followed by a single melee attack. It is in no way, shape, or form a Move Action as you claim.
 

log in or register to remove this ad

irdeggman said:
I was specifically trying to simplify things instead of using full round actions a specific action type - which is what you seem to be implying.

Uh... Full Round Action is a specific action type.

From the SRD: "There are four types of actions: standard actions, move actions, full-round actions, and free actions."

If you look on the Actions in Combat table, under Full Round Actions, you'll see "Charge", with the footnote "May be taken as a standard action if you are limited to taking only a single action in a round."

If you read under the heading "Charge", you'll see "Charging is a special full-round action that allows you to move up to twice your speed and attack during the action."

Not a Move action.

-Hyp.
 

several things, First the skirmish is really designed for ranged combat, however a reach weapon works very well too. A way around the AoO is to take ranks in tumble if your going to use melee weapons. It works well, Im currently running a ranged scout and my friend is running a melee scout. He has enough levels in tumble to avoid an AoO. Skirmishing only works for firing one missile a round but that one missile does tons of damage. Scout level 8 +3d6 order of the bow 2 +1d8 so a single arrow at 30' or less does 2d8 + 3d6 +1 (add magic, high strength and more levels in order of the bow and you start to get some nasty damage, granted not as much as some stupidly designed archers who do 300 points of damage with one arrow)
 

focallength said:
several things, First the skirmish is really designed for ranged combat, however a reach weapon works very well too. A way around the AoO is to take ranks in tumble if your going to use melee weapons.

Or with spring attack. Remember than you don't provoke if you move directly away from your opponent. Go straight in and straight out. Stay 15 feet from the baddy (or so) and you need never worry about AoO from that one.

With the bonus to AC (and the bonus from Mobility) there is no reason not to enter melee. You've just gotta be smart about it.

And the scout without ranks in tumble is just asking to die.

DC
 

Demoquin said:
Could you charge and spring attack into one motion?
In 3.0 you could, but in 3.5 they added to Spring Attack that you must move at least 5 feet both before and after the attack.
focallength said:
granted not as much as some stupidly designed archers who do 300 points of damage with one arrow.
Hey now, don't be raggin' on me or my build just because I found an interesting qwirk in the rules. Heck, I wouldn't even call it a qwirk; it's a straight reading of the rules and me putting two and two together.
 

One of my first 3.0 characters was a Maneouver Fighter. Started with Dodge, Mobility and Combat Reflexes. Only a 14 dex due to a 28 point built, would definitely go 16 or better if I did it again. Sticking to Light armor (Chain Shirt, Lg Shield), I had a base 18 AC, 19 against whomever I dodged, 22/23 against AoOs. Not bad at all at first level!

This was in a large party (9 players), six of whom were Rogue/ or Monk/ multiclassers. We also had a GM who prefered to use larger numbers of lower level creatures instead of smaller numbers of more powerful creatures. So combat involved a lot of movement, tumbling and tactics.

My Fighter was the King of Combat in that game. It just happened most of the time that I got lucky and ended up with higher Inits than most of the others, so my character would move freely amidst the Goblins, Orcs and stuff like that, drawing AoOs like flies. ("Sure, try to hit me. What do those Goblins need to roll???") Then all the Monks and Rogues would move in freely, half the time not even bothering with Tumbles, because the enemy AoOs had already been wasted on me.

Now, I'm not sure I'd use a Scout PC with it's lower HD and BAB for this role, but it is definitely a possibility, especially if you were going to play a Fighter/Scout. Given some decent Dex and a few magic items, I wouldn't mind deliberately provoking AoOs to save other party members the trouble.
 




I think you can do something with lions pounce (havent read the feat) and theres a feat in the CA that lets you move and get two attacks. So a melee based scout is possible (and we have one in our group) just make sure you take tumble, mobility and start pouring through the feats to see what interesting combos you can come up with. ( a scout chain fighter who goes around tripping the foes of his allies engaged in combat?)
 

Remove ads

Top