Scout Skirmish ability and AoO?

Liquidsabre said:
No downside at all actually. Just Tumble 10-feet (usually out of your foe's threatened area) and then do your skirmish attack. Afterall, the scout does have Tumble as a class skill.

Looks to me that the Scout has it easy compared to the Rogue, though the Skirmish extra dice progression is kinda slow by comparison. Though it doesn't look like the Skirmish ability produces viable amounts of damage in the higher levels for the scout by itself, making feats such as Manyshot and Improved Manyshot must-haves for this class. Either that or go OofBI, which should result in a slightly higher-damage yield build than a straight ranger or fighter build to the OotBI PrC.
The only downside on the skirmish ability is that in most cases the scout will only be able to make a single attack. The only exception I can think of is a mounted scout shooting several arrows while his mount does the moving for him.
 

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Nope.

IIRC, by the RAW, when you attack as part of a charge you must immediately stop your movement. The Rules of the Game column about mounts mentioned something about a mount being able to move after a charge, but that might be my hazy memory playing games with me again.

But here's a pretty tought: a weretiger (or some other creature with Pounce) with scout levels. Charge (more than 10 feet) and make a full attack (including rakes). Each gets the additional skirmish damage.
 

There are a number of ways to get pounce, including templates, spells, magic items, feat chains, and prestige classes. On the top of my head, I only remember the Singh Rager PrC from OA, but I'm sure I've seen spells or magic items, and feats as well.
 

Gez said:
There are a number of ways to get pounce, including templates, spells, magic items, feat chains, and prestige classes. On the top of my head, I only remember the Singh Rager PrC from OA, but I'm sure I've seen spells or magic items, and feats as well.

Lion's Charge, Drd2, Sor/Wiz2, Savage Species.
Psionic Lion's Charge, PsyWar power, XPH.
And there's a Wild feat in Complete Divine that lets a druid spend a Wildshape for Pounce.

-Hyp.
 

Klaus said:
The only downside on the skirmish ability is that in most cases the scout will only be able to make a single attack.

Greater Manyshot allows multiple arrows (each gaining the benefit of precision damage) as a standard action.

GREATER MANYSHOT [GENERAL]
You are skilled at firing many arrows at once, even at different opponents.

Prerequisites: Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6.

Benefit: When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.

Special: A fighter may select this feat as one of his fighter bonus feats.


-Hyp.
 


Klaus said:
Whoa! Where's Greater Manyshot from? It seems astoundingly better than Improved Rapid Shot from CWar!

Well, yes and no. Remember, you're taking full Manyshot penalties on all those attacks.

It's from the XPH (so you'll find it in the SRD under Psionic Feats), but it isn't Psi-specific.

-Hyp.
 

Hypersmurf said:
Hmm, don't like that description. A Charge is a full round action that incorporates movement of up to twice your speed, and a single melee attack. It's not a move action.

If you are restricted to performing only a move action or standard action in your turn, you can perform a Charge, but it is limited to your speed, not twice your speed.

-Hyp.


Why not?

A charge is a move action it is not a standard action. A move action may be substituted for a standard action (hence the ability to charge when limited to only a standard or move action).

In fact it requries at least 10ft of movement prior to the attack at the end of the charge in order to be able to accomplish it.

What I had specifically said was
A charge is a move action that ends in an attack and takes up all actions for the round.
Even though it can be done as a partial action it cannot be combined with other actions, like attack and then charge, etc.

I was specifically trying to simplify things instead of using full round actions a specific action type - which is what you seem to be implying.
 


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