Voadam said:
The new class I have not seen before from a book I do not own has features that don't make sense to me and will only trip me up as I think about it and try to describe it in use so I did not add it to the classes that can be used in my game.
I'm sorry - it seemed to me like you'd already just about decided to add it to your game, and then decided that, since you
couldn't come up with a good description, you'd ban it and make him take another variant class.
Did you ever consider, perchance, letting the player describe things?
Tell me why you think that is a crappy reason and not an eminently reasonable position to take in deciding what new rules material to allow into the game I am running so that I am comfortable running it?
Because, "I'm having trouble describing your character" is a crappy reason. It's
his character.
"I don't like the mechanics, and they have proven to be unbalanced in play testing," is a good reason.
2. No, no, and unlikely. Do the musket shots get more accurate if they are shooting while running? Being good at shooting on the run is different than being better while shooting on the run.
No, but the essence of skirmish warfare is hit and move, hit and move. I fire once from over here, run over there, and shoot you again. You're never entirely sure where my next shot is coming from, and so you react to it less well than you would have, otherwise.
And, besides, the archer isn't shooting on the run. He's moving from point to point, firing at each.
If he wants to shoot on the run, he needs to take another feat to do so.