Voadam said:1. No new material is automatically allowed in my game without my approval. The new class I have not seen before from a book I do not own has features that don't make sense to me and will only trip me up as I think about it and try to describe it in use so I did not add it to the classes that can be used in my game. Tell me why you think that is a crappy reason and not an eminently reasonable position to take in deciding what new rules material to allow into the game I am running so that I am comfortable running it?
This is a good reason not to introduce something you don't understand. You should not make a hasty decision, nor rely on the player to read it for you - but should borrow the book and read it yourself. While not necessary a good reason to say it is unbalanced, just not allowed (at least not yet).
If you notice the skirmish damage is after the scout has moved at elast 10 ft - hence negating any more than 1 attack in a round.
A rogue can apply his sneak attack damage to any ranged attack w/i 30 ft as long as the conditions are met. In this case the foe being flatfooted (i.e., hasn't had his turn yet) so a rogue with multiple attacks gets his damage added to all of them. Works since the rogue doesn't have to move in order to qualify for his sneak attack damage. Doesn't seem any more out of balance to me.