Piratecat said:
Hey now - don't be dissing USE ROPE!
I humbly submit my characters stat block as evidence - I believe it will show the court exactly where I stand on the matter!
Kraydn ibn Tayyar ibn Iraj, Male Human Rogue10 Fighter4: CR 14; Size:M Type Humanoid; HD (10d6)+(4d10)+28; hp 94; Init +6; Spd Walk 60'; AC 28 (flatfooted 0, touch 0), *Alqualindë +21/+16/+11 (1d6+7 12-20/x2 - Rapier +3, Keen, Flying, Int 12, Wis 11, Cha 13, feather fall 2x/day, grants Sunder, threat range doubled) or Shortbow +1 (+2 Mighty/Composite/Flaming Burst) +18/+13/+8 70'/P (1d6+3 20/x3 - True Strike (spell trigger)) or Throwing Knife +17/+12/+7 20'/P (1d4+2 20/x2); SA: Evasion, Improved Evasion, Sneak Attack +5d6, Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked); Vision: Normal; AL: TN; Sv: Fort +12, Ref +17, Will +8; Str 14, Dex 22, Con 14, Int 14, Wis 12, Cha 13
Skills and Feats: Balance +20, Bluff +14, Climb +19, Decipher Script +4, Escape Artist +12, Gather Information +8, Hide +10, Intimidate +6, Jump +56, Listen +7, Move Silently +8, Open Lock +7, Perform +3, Profession (Sailor) +15, Ride +7, Search +6, Sense Motive +2, Spot +7, Swim +3, Tumble +21, Use Magic Device +14,
Use Rope +17; Armor Proficiency (All), Dodge, EWP: Hand Crossbow, Expertise, Improved Critical (Rapier), Martial Weapon Proficiency, Mobility, Simple Weapon Proficiency, Spring Attack, Weapon Finesse (Rapier), Weapon Focus (Rapier), Weapon Specialization (Rapier), Whirlwind Attack
J
...or should that be "Intuit Rope"?