wolff96 said:
I'm curious...
The only time I've ever even considered an Elemental Burst weapon is on a high critical weapon -- such as a Scimitar. Using such a weapon nets a lot of extra d10's of damage, 1d10 at a time.
However, a scythe master (especially if using the crit ability increase of the Weapon Master class) will do a much higher number of dice of damage with a x4 weapon... 3d10 normally, or 4d10 with the increased critical multiplier.
Can anyone tell me, using the math that permeates this thread and is over my head (I never did like statistics...
) which (if either) is actually worthwhile?
Neither is actually worthwhile.
They're mathematically nearly identical -- The pick/scythe gets 3d10 exactly 1/3rd as often as the rapier/falchion gets 1d10 (assuming all else is equal), and neither of them are as good as getting just the normal
flaming property and an additional +1.
Examples:
+1 Keen, Flaming Burst Scimitar wielded by 18 Str Fighter with Weapon Specialization and Imp. Crit:
Normal Damage:
1d6 + 7 + 1d6 (flame) = 14 on average
Critical Damage:
2d6 + 14 + 1d6 + 1d10 = 30 on average
Percentage of hits which are criticals: 45% (this is under 3.0 rules, in which
keen and imp. crit stack)
So, total expected damage per hit:
.65 * 14 + .45 * 30 = 22.6
+1 Keen, Flaming Burst Heavy Pick wielded by 18 Str Fighter with Weapon Spec. and Imp. Crit:
Normal Damage:
1d6 + 7 + 1d6 = 14 on average
Critical damage:
4d6 + 28 + 1d6 + 3d10 = 62 on average
Percentage of hits which are criticals: 15%
Total expected damage per hit:
.85 * 14 + .15 * 62 = 21.2
Compare to:
+2 Keen, Flaming Heavy Pick
Normal Damage:
1d6 + 8 + 1d6 = 15 on average
Critical damage:
4d6 + 32 + 1d6 = 49.5 on average
Same percentages
Total expected damage per hit:
15 * .85 + 49.5 * .15 = 20.175
...But don't forget the additional +1 to hit! Assuming that you hit on a 3+ for the +1 weapon and a 2+ for the burst weapon, then your actual expectations are:
.9 * 21.2 = 19.08 (burst weapon)
.95 * 20.175 = 19.16625 (+2 weapon)
And that's the best-case scenario for the flaming burst weapon -- if you're going from, say, needing a 10+ to hit to needing an 11+ to hit, then your expectations are:
.5 * 21.2 = 10.6 (burst weapon)
.55 * 20.175 = 11.09625 (+2 weapon)
In other words, Don't Get Burst Weapons. They suck.