I'm running a new high seas style campaign, inspired a lot by the Complete Adventurer ( A few PCs wanted to be pirates, and we have some eastern style characters as well ).
But I've run into a snag. Crew size. The PCs managed to rip off a galley from a fellow cutthroat pirate, and have been sailing around plundering under a new pirate code. Looking around, I located the Seafares Handbook for ship construction, and discover that a Galley requires a crew of 200 people. 200 people is a lot if sailing under the pirate code of everyone gets a share of the booty.
I was thinking of designing a feat for the ship, special rigging or something, that reduces the crew needed for the ship. Anyone have any ideas?
But I've run into a snag. Crew size. The PCs managed to rip off a galley from a fellow cutthroat pirate, and have been sailing around plundering under a new pirate code. Looking around, I located the Seafares Handbook for ship construction, and discover that a Galley requires a crew of 200 people. 200 people is a lot if sailing under the pirate code of everyone gets a share of the booty.
I was thinking of designing a feat for the ship, special rigging or something, that reduces the crew needed for the ship. Anyone have any ideas?