'Sealed In Blood' In Character PBP Game Characters


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Re: Conner Using most of sollirs mockup of him above! Almost Done!

No Longer Needed- Oh and Rathan you should get rid of the old Connor above so that Sollir doesn't get confused.
 
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There, wouldn't let me C&P for some reason so I just wrote it all over again!

Conner Hellflame Male Ghost (ECL 4) Fighter 6/Warrior of Darkness 10/Blackguard6/Warlord of Utterdark1; Total ECL 26
Med Sized Undead
HD: 22d12;
HP: 264
Init: +12 (+8 Dex; +4 improved Init)
Speed 40 ft fly (Perfect)
AC: Ethereal 33 (+8 Dex, +10 Armour, +5 Luck); Manifested AC 45 (+10 Armour, +12 Deflection, +5 Luck, +8 Dex)
BAB: 20/15/10/5 + 1 (Epic)
Melee: 34/29/24/19
Ranged: 34/29/24/19
"Hellbite" +40/+35/+30/+25
Manifested: 1d8+5 +2 vile (+3 with crit) + 2 (specialization) +1d6 fire, crit 15-20/x2 (+1d10fire)
Ethereal: 1d8+5 +2 vile (+3 with crit) + 2 (specialization) + 1d6 fire + 12 (1.5xStr), crit 15-20/x2 (+1d10fire)
SQ Dark Blessing, Detect Good (at will), Darkling Weapon, SR 20. DR 5/+3, Command Undead, Aura of Despair, Ghost Powers (Chill Ray, Deathsong + Unknown), Undead (Immune to Flanking and Crits, Poison, Ability/Level Damage and Drain and Mind affecting effects), Sneak Attack +1d6, Fiendish Servant, Darkvision 120', Bulwark of Evil +1, Immunities (Fire and Cold), SR 34
Alignment: N/E
Saves: Fort +39, Ref +37 Will +43
Abilities: Str: 20 (26), Dex: 20 (26), Con: -, Int 17, Wis: 24 (30), Cha 28 (34)

Skills:
Alchemy +21
Climb +17
Diplomacy* +17
Gather Info +13
Hide +28
Intimidate* +32
Jump +17
Knowledge (Arcana) +18
Knowledge (Religion) +18
Knowledge (The Planes) +18
Move Silently +18
Sense Motive +11
Speak Lang (Abyssal, Infernal)
Spellcraft +16
Spot +11
Swim +12
* = +2 Vs. Evil Targets

Feats:
Iron Will
Power Attack
Cleave
Sunder
Evil Brand
Great Cleave
Weapon Focus (Longsword)
Weapon Spec. (Longsword)
Blindfight
Vile Martial Strike
Alertness
Improved Crit (Longsword)
Combat Reflexes
Quickdraw
Pen. DR
Improved SR (+4 SR)

Special:
Black Magic Oil: Dweller of Darkness (bonus blindfight feat)
Darkling weapon (can add +1 enhancement or +1 equiv. to a weapon for 50gp +3 rounds, ;lasts for 10 hours, only functions for me)
Black Magic Elixir: Violent Knowledge (Improved Init)
Black Magic Oil: Malign Fury 3/day take a move-equiv. action with a FRA in a single round
Scarred Flesh: DR 5/+3
Black Magic Elixir: Violet Knowledge (Improved Crit [Longsword])
Black Magic Oil: Rapid Step (+10 speed)
Repellent Flesh: SR 20
Black Magic Elixir: Violent Knowledge (Quickdraw)
Black Magic Oil: Unholy Strike (+2d6 Dmg to good target 3/day)
Detect Good at will
Poison Use: can use poison with no harm to me
Dark Blessing (cha mod to saves)
Smite Good (+12 to hit +5 dmg) 1/day
Command Undead
Aura of Despair (-2 moral penalty to save of all enemies with a 10' radius)
Sneak Attack +1d6
Fiendish Servant (+8 HD, +7 Nat Arm, +4 Str, Int 9, Improved Evasion, Share Spells, Empathic Link, Share Saves, Speak with Blackguards, Blood Bond. SR, Choice [Bat, Cat, Dire Rat, Horse, Pony, Raven, or Toad])
Darkvision 120'
Bulwark of Evil +1 +1 profane save against good spells all allies within 30' share this bonus, the Warlord of Utterdark radiates evil as if he was an evil outsider
Ghost Powers:
Deathsong (Su): [Howl of the Winter Wolf] Once per day the Ghost can sing a hollow dirge for 1 to 4 rounds (at the Ghost's discretion). The song causes all living beings within 90 feet to become panicked unless they make a successful Will save. Panicked creatures have a -2 morale penalty on saving throws, flee at top speed for 10 rounds, and have a 50% chance to drop whatever they're holding. The song also create a 10-foot radius field that cancels all enchantment effects for the duration of the song plus 6 rounds afterwards. Any physical attack made by the ghost while singing a deathsong deals triple normal damage. (DC: 35 Will Save)
Spell Resistance: 30 (34 Total)
Incorporeal: when manifested non-magical attacks cannot harm conner and attacks from magical weapons or non-force magical attacks have a 50% miss chance

Blackguard Spells per day DC (20+spell level)
| 1 1+3 | 2 1+3 | 3 0+2 |
1- Spell, Spell, Spell, Spell
2- Spell, Spell, Spell, Spell
3- Spell, Spell

Equipment
"HellBite" (+5, Keen, Ghost-touch, Flaming Burst, Vile, Longsword of Surety, When wielded, grant +6 Enhancement Bonus to Str, Dex, Wis, and Cha, +10 AC, +5 Resistance to al saves, and +5 luck Bonus to attacks, ac and saves)
Conner has read and benefited from several tomes granting him a +5 inherent bonus to Str, Dex, Int, Wis, and Cha
 
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