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[Sealed in Blood-V.2] OOC Thread

Sollir is using 3e spells mainly, so Holy Word ain't gonna do anything if you have 12 or more HD (which you do).

(Oh and as one who helped out with the ECL here's my 2 cents on the power level)

The original template gave a +1 bonus for beating SR (+15) vs its Character Level (ECL 14), this one gives +0 (+12 vs ECL 12).

He still casts 6th level arcane spells at Caster Level 24 and 7th level divine spells from Ur-Priest (at Caster Level 24) . His attack bonus is +20/+15 (not including the +7 mod from stats or any magic items). He gains +12 DC on his highest level spells (+8 insight - 3 spell level +7 Int) relative to a normal wizard and +13 DC relative to a normal cleric (+8 insight -2 spell level +7 Wis). His main loss is the inability to use Epic Spellcasting and even this is achievable within 7 levels.

(The above assume a fairly maximally efficient gestalt build of (Cleric/Wizard) 5 (Wizard/Ur-Priest) 7 and 14 ecl from Paragon and Gestalt)
 

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Kalanyr said:
The original template gave a +1 bonus for beating SR (+15) vs its Character Level (ECL 14), this one gives +0 (+12 vs ECL 12).

No. The original template gave a SR = CR +25, a SR of 51 on ecl 26. This template gives a SR of ecl +11, a SR of 37 on ecl 26. It's quite a big difference. A spellcaster can quite easily get trough a SR of 37 at our level, 51 is not so easily beaten.

Ecl = CR for PC's (?).

Kalanyr said:
(The above assume a fairly maximally efficient gestalt build of (Cleric/Wizard) 5 (Wizard/Ur-Priest) 7 and 14 ecl from Paragon and Gestalt)

Cleric levels won't work with Ur-Priest, the Ur-Priest loses all previous divine spellcasting ability.
I'm going to go with a Gestalt Wizard5/Incanatar7-Monk1/Fighter4/Ur-Priest7, I think.
 
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No the original template gives an SR of the Creatures CR + 10, not +25 (just looked in my ELH and checked the errata dunno where the SRD CR +25 comes from unless it includes the +15 CR the creature gets as a paragon as part of that (which is the only logical explanation I can see)).
(And sorry before I thought you meant ability to penetrate SR, not your own SR).

Oh and the cleric levels were effectively wasted levels, they were only there to grant access to a couple of class skills needed to qualify for Ur-Priest as a level 5 (wizard/cleric (using the Trickery Domain)) (since they have a d8 HD, and Medium BAB as well as armour proficiencies) , if you use your build the only difference to my above analysis is that your Attack Bonus increases by +1.

Um and SR 51 is basically impossible to beat at our level:
Ultimate SR puncthrough build
Wizard 5/Red Wizard 10/Archmage 5/Epic Red Wizard 6 (with Epic Spellpenetration)
has a SR overcome check of +46 with spells from his favoured school, and thats the best you can get.
(if he has the time and resources to use Circle Magic he can bolster the check to +60 but thats an unusual circumstance).

This is a build dedicated soley to beating SR and it still can't beat SR 51 all the time.
 
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Oh and SE everyone else in this game can regular be found in my chatroom on Psionics.Net.

To get there use the Enworld java client and after its connected to #dnd3e type /join #IR

Um and SE your build doesn't work:
Monk/Wizard 1 (Good)
Fighter/Wizard 4 (Good)
Ur-Priest/Incantar 7 (Bad, you can't gestalt two Prestige classes a gestalt level must feature at least one core class by Unearthed Arcana rules.)
 
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Kalanyr said:
No the original template gives an SR of the Creatures CR + 10, not +25 (just looked in my ELH and checked the errata dunno where the SRD CR +25 comes from unless it includes the +15 CR the creature gets as a paragon as part of that (which is the only logical explanation I can see)).
(And sorry before I thought you meant ability to penetrate SR, not your own SR).

Ah, I knew that was too good to be true.

Kalanyr said:
Oh and the cleric levels were effectively wasted levels, they were only there to grant access to a couple of class skills needed to qualify for Ur-Priest as a level 5 (wizard/cleric (using the Trickery Domain)) (since they have a d8 HD, and Medium BAB as well as armour proficiencies) , if you use your build the only difference to my above analysis is that your Attack Bonus increases by +1.

And a few bonus feats and 2 HPs/level. I didn't really have anything better to do with the levels.

Kalanyr said:
Oh and SE everyone else in this game can regular be found in my chatroom on Psionics.Net.

To get there use the Enworld java client and after its connected to #dnd3e type /join #IR

Um and SE your build doesn't work:
Monk/Wizard 1 (Good)
Fighter/Wizard 4 (Good)
Ur-Priest/Incantar 7 (Bad, you can't gestalt two Prestige classes a gestalt level must feature at least one core class by Unearthed Arcana rules.)

I guess I'll drop the Incanatar then.
 

Thanks Kal for responding to so many questions for me. I'll be really busy these next three days, and hopefully I've answered all the questions I need to for you all to have your characters finished in about a week (which is hopefully when I'll get the ball rolling)

SE, these traits seem to be fine with me, the rest you'll have to purchase.
*A Paragon does not need to eat, sleep or breathe.
*A Paragon does not age physically after having reached adulthood and is not affected by any magical aging-attacks or -effects. (Although I think it'l work like Timeless Body and you'll still die when your ticker runs out, so to speak)
*A Paragon is filth-repellant, he and the items on his body never becomes dirty and never needs cleaning.

I'll be posting the character thread in the Rogue's Gallery in just a lil bit, please post 2 copies of your character, one without magic items on, and one with, so I can make sure to tweak anyone just a bit if they're too weak or too powerful than the rest.
 

Sollir Furryfoot said:
SE, these traits seem to be fine with me, the rest you'll have to purchase.
*A Paragon does not need to eat, sleep or breathe.
*A Paragon does not age physically after having reached adulthood and is not affected by any magical aging-attacks or -effects. (Although I think it'l work like Timeless Body and you'll still die when your ticker runs out, so to speak)
*A Paragon is filth-repellant, he and the items on his body never becomes dirty and never needs cleaning.

Thanks, It was better than what I expected to get :). I'll have the character finished in time.
 

I've posted the unequipped version of my character. It's not quite finished yet.

---
Kalanyr in RG said:
Name: Hyanda tel Seldarine (Blade of the Gods)

New Feat
From: http://enworld.cyberstreet.com/showthread.php?s=&postid=762209&postid=762209&perpage=1

With minor alterations (Included below)
...
Good-aligned gods, Paragon creatures and the upper ranks of the Celestials who meet the requirements can speak High Celestial by default. Other creatures, and mortal servants of Good need to take this feat, for their physiology was never designed for it's use.

HIGH VOICE [BLESSED]
You learn to speak the tongue of the highest rank of celestial beings.
Prerequisites: Unwavering Good alignment, base Will save bonus +5, Int 15, Cha 15.
Benefit: You can use the High Voice to reinforce your allies, rebuke your enemies or help cast good spells and create good magic items.
Normal: Attempting to speak in the High Voice without this feat usually results in the death of the user; the concepts and words are of such purity that they consume unworthy and non-good parts of those who utter them.
Special: This feat may only be taken by characters who are extremely Good; they must have served the same diety throughout their adult life and possess a nigh virginial record of goodness and faith.

This is apparently a feat converted from the BOVD for use by exalted characters. I'm assuming that the original feat does much of the same thing for evil alignments. And I also noticed that the text mentions that Paragon Creatures can speak High Celestial by default, without taking the feat. If that is the case I assume that the same applies to Dark Speach, High Neutral, High Chaos and High Law. :p

Does it?
 

I posted naked Jack for you to see.

I've got some questions too:
- With the notable exception of Perform, I think 3.5e skills make more sense than 3.0 ones. Which do you prefer?
-Same thing for Crippling Strike: Does it deal 1 Str damage (3.0) or 2 Str damage (3.5)?
 

SE, Dark Speech is indeed in the BoVD, although there haven't been Law/Chaos variants for it yet (I'm not sure if I want to take the time to develope such variants ATM, although maybe in the future I might).

3.5e skills, with the exception of perform are probably the best way to go I suppose. I'm using a variant of diplomacy/bluff and the like that can be found here: http://www.giantitp.com/

3.5e crippling strike is fine too, I never liked the original 3e one b/c I thought it was too weak.

Btw, looking at the Rogue's Gallery, just about everything looks fine so far. Feel free to add in any nonmagical equipment to your "naked" characters-I'm afraid I wasn't very specific with my request.

P.S., Serpenteye, your character has a multiclassing penalty ATM with 1 level in Monk, 4 in Fighter, and 12 in Wizard, even with your favored class: any ability.
 

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