Nifelhein
First Post
Okay guys, it seems I was mostly misunderstood and for that I take all the blame, my point is that while they can search for things from some distance that should not always be the case, as is implied by the generaly word in hyp.'s post, else they will know that it always work and when you place a trap it will be less of an encounter and more of a skill roll challenge, or time challenge, for that matter.
The example I gave was silly but you all can surely make situations where one could trigger the trap while searching for it, I am sure of that. The dialogue thing was really nitpicky and I would like to say that I don't handle things that way if that changes anything, what I meant is that while the rules tend to make it easy on them to overcome a trap by merely stating a take 20 search and making a few die rolls, they also allow you to make things be different.
Traps & Treachery have some very clever traps for that reason, one can overcome them by merely making a skill check or stating a take 20 search, then disabling them, but if one has some brains he could also overcome it without making skill checks or by using both skill check and brains.
Anyway, I think that can be done around once every 10 or so traps, it helps keep the feel of a trap without the "Hey! Yet another of those damn times where we only have to roll and roll...".
Just some thoughts, remember that sometimes what I want to say may not be what you understand, I am not writing rules anyway, so that is no big deal for me.
The example I gave was silly but you all can surely make situations where one could trigger the trap while searching for it, I am sure of that. The dialogue thing was really nitpicky and I would like to say that I don't handle things that way if that changes anything, what I meant is that while the rules tend to make it easy on them to overcome a trap by merely stating a take 20 search and making a few die rolls, they also allow you to make things be different.
Traps & Treachery have some very clever traps for that reason, one can overcome them by merely making a skill check or stating a take 20 search, then disabling them, but if one has some brains he could also overcome it without making skill checks or by using both skill check and brains.
Anyway, I think that can be done around once every 10 or so traps, it helps keep the feel of a trap without the "Hey! Yet another of those damn times where we only have to roll and roll...".
Just some thoughts, remember that sometimes what I want to say may not be what you understand, I am not writing rules anyway, so that is no big deal for me.
