Search for the White Rose [OOC Talk]

I seem to be riding a wave of character generation this week. With that in mind, here is a second submission from me (in addition to Grun the half-orc cleric 5 I tossed in the ring earlier):

Quinne Valanthe
Paladin 2/Sorcerer 3

A knight of impecable honor, Quinne tries her best to ignore her sorcerous ways but at times her irritatingly pesky arcane ability manifests itself, and usually at the worst possible or most embarrassing times. Already a member of a knightly order in service to a diety, Quinne hopes to one day apply her arcane ability to divine service and finally master what she often regards as her tainted side. As such, Quinne therefore aspires to the Eldritch Knight PrC from the 3.5 DMG.

[sblock]
Quinne Valanthe, Knight of _________
Human Paladin 2/Sorcerer 3

Strength--Average
Dex--Average
Con--Average
Int--Medium high
Wis--Low
Cha--High

Skills: Concentration, Diplomacy, Knowledge (religion), Knowledge (nobility and royalty), Sense Motive. Quinne is only lately coming to understand her sorcery and therefore would be unlikely to have more than perhaps one rank in Knowledge (arcana) or Spellcraft. As she comes fully into her own over time, she'll put more ranks into the latter two skills.

Feats: Probably something like Dodge, Mobility, Combat Expertise, or possibly Exotic Weapon Proficiency. In keeping with her knightly ethos, Quinne will want to take Improved Disarm.

Equipment: Quinne will wear some armor, albeit probably of the light variety. She'll want to wield a blade of some sort, more than likely either a bastard sword or a greatsword.[/sblock]
 

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Dirk said:
Hexblades are in the complete warrior book, basically there like 90% fighter, 10% sorcerer, with a couple of cool benefits instead of alot of feats. ill submit him if its ok with you, i really dont have a lot of time to make another char.

I took a look at the class, and I am afraid I will not be allowing Hexblades at this time. I want to keep it fairly simple for the moment. Thanks for submitting though. :) Feel free to submit another if you get free time though.



Everyone else - looks good! :)
Still 3 days to submit character concepts, for those just joining us.
 

ive always wanted to play a rouge cleric. i think i would give somethign liek that a try if that would be possible ican also post quite frequently thruought the day
 

corcio said:
ive always wanted to play a rouge cleric. i think i would give somethign liek that a try if that would be possible ican also post quite frequently thruought the day

Like it says in the first post, please post a character concept like the others here have. I will choose characters from those. :)
 

Kulits Muudsiker

The big war on the surface was long ago a distant memory in the community. Down here in the dark the gnomes was doing what they had done for centuries. there was few books that was worth reading. Kulits had as usual been patrolling the north and east tunnels, on his way back he stumbled and felt over a old crazy druid, that was living on the border of their land. She started to scream as he had just awakened her from deep meditation 'the light! a burning sun! the light i say! You you are the one that i was seeking! i was told to warn you! the rock and the water has told me! your destiny is on the surface!' the old woman grasped hear chest and felt dead.
Kulits was stunned he had believed that his destiny was not in the military doing these endless patrols in search of spiders and others monster that lurked in the dark. He had found a reason to leave, a wish he had so deep he did not even realize it himself. This was what he had been looking for all his adult life, his prayers had been answered, adventure was at his doorstep.

After some months of preparation he when to the surface for the first time in his life feeling the immensity of the sky and the burn of the sun. It took him a while to adjust to this new surroundings and the help he was given by a clan of village living dwarfs was what he needed to adjust. He had not lived in the surface more then 6 moths when a emissary of the haflings in the southern woods came with the dark news. Kulits knew this was it. He was soon off responding to the call.

Kulits is a Whisper Gnome as in Races of Stone. He would have 3 lvls in fighting and 2 lvls in rouge, if gestalt are allowed. Or all 5 in fighter.
 

Holy Whisper Gnomes Batman!!!

I barely have heard of them...But seeing more then one submitted to a PbP plus an Air Gnome...Weird! When Gnomes rules the realms!!!

Seeing the quality of Posts Goddess can muster I think she'd probably do well DMing.

I think I want to play a straight up Human Bard who above all things is an Adventurer-Scholar/Treasure Hunter. Something of an Indiana Jones type. If this fits let me know and I will whip up a character sheet.
 

Apparently, this is a world ruled by gnomes. ;) I have to admit, I've never actually seen a gnome in play - and now I have 3 submitted to my game! Should be interesting.


Looks like we have some great ideas! I was thinking of ending this early (didn't think I would get this many submissions), but I will let this go 'til Saturday anyway, as I don't want to short anyone who might still be formulating a character concept. :)
 

Fair warning: I'm new at PBP, but I've been eager to give this a try for some time.

Perin Olhandle, Halfling Ranger

At the beginning of the Wizard Wars, many halflings were scattered, either making their homes in isolated locations or wandering from city to city, nation to nation. They were thus easy prey for greedy armies, quickly captured and put to work to fuel the machine of war. One such place the halflings found themselves in was Willhollow. That was their name for it, of course. The official name changed as often as the fortunes of war, but to the halflings it never seemed anyone came up with a better name than theirs; naming it after the copse of Willow trees that hung over the lazy stream running through the small plain between forest and hill that soon filled with farmlands.

Of course, as the Wars continued and the demand for food for the armies increased, so too did the depredations of the halflings. The halflings organized and together, they found ways to escape into the nearby woods. There they formed a resistance movement. To protect this resistance, the most wood-savvy among them watched the ways into the wood and deterred or killed any who sought to keep them out, and to lead other escaped halflings into the resistance. Thus the Waywatchers of Willhollow were formed.

In time, the halflings were successful in reclaiming Willhollow. Poison was employed and the overlords of Willhollow were sickened, then attacked and brutally killed. Caravans and later squads of soldiers sent to Willhollow were met by ferocious barrages of sling stones, ferocious animals and cunning traps. From that point forward, no one took the effort to retake Willhollow and the halflings secured their new home.

Perin Olhandle was born of sheepherding stock; as the third son of his parents he quickly found a knack for tending the animals on the slopes above their home. To the disappointment of his father, he did not pursue the family business – he became a Waywatcher.

The Waywatchers are much different after two hundred years of peace. With no soldiers to drive off, they focus instead on keeping wild animals out of herds and crops, and the rare trespasser or vagabond out of their lands. Perin took to the task with an enthusiasm most of his fellows felt unnecessary, and still holds his post twenty-two years after coming of age – longer than any since the times of the Wars. His father tried everything to get him to come back to the family pastures and recently, his wishes were almost granted. Perin fell in love with the dark-eyed, dark-haired Prisbella.

For the first time since coming of age, Perin spent more time within the bounds of Willhollow than without. Earnest and soft-spoken in his affections, he swayed her affections and their courtship blossomed.

But Prisbella was not happy with Perin’s way of life, and she gently urged him to settle down, to return to his family’s pastures and raise sheep, so they could wed and raise a family. Perin would in turn gently refuse, as much as he cared for her, he refused to settle down. In time Prisbella’s urgings were not so gentle, and Perin’s refusals got hotter, until finally Prisbella gave Perin an ultimatum. When he refused once more, she stopped asking. A year later, she married the Miller’s son instead.

Since then, Perin has spent nearly all of his time in the woods around Willhaven. And when rumor of dark things and Shadowmaster armies reaches the Waywatchers, he is all too ready to listen and to leave Willhaven to do greater things and prove to himself and all of Willhaven that being a Waywatcher is a worthy occupation.
 

I'd like to resurrect an old character of mine to try in this game.

Here is her original sheet and here is the game she was in (in case you are bored and would like to see how I played her. Konstantine would have the same background and largely the same personality (except with a bit more experience under her belt). Obviously I'd need to get her up to level 5, and I might rework some mechanics, but the concept would be the same.
 

dog45 - what class(es) were you thinking for Bregan?


Drowned Hero said:
Kulits is a Whisper Gnome as in Races of Stone. He would have 3 lvls in fighting and 2 lvls in rouge, if gestalt are allowed. Or all 5 in fighter.

Gestalt is not allowed, but multi-classing is - so you could be a 3rd level fighter, 2nd level rogue, or just a 5th level fighter.
 

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