Search for the White Rose [OOC Talk]

Rogue 4. Here's a basic sheet. He'd go into the Master Thrower PrC if allowed at ECL 9. Otherwise straight Rogue.

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Bregan
Dark Creature Whisper Gnome Rogue 4

DEX>CON>INT>WIS>STR>CHA

Skills:

Disable Device
Escape Artist
Hide
Listen
Move Silently
Open Lock
Sleight of Hand
Spot
Use Magic Device*(w/ INT bonus)

Feats:

Point Blank Shot
Precise Shot

Gear:

Loose dark clothing (blacks/grays)
Chain Shirt
Daggers
Thieves Tools

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Goddess FallenAngel said:
Gestalt is not allowed, but multi-classing is - so you could be a 3rd level fighter, 2nd level rogue, or just a 5th level fighter.

Oki-dokki. Going for straight fighter then. This will be fun if i get trough the selection. Wow, long time since I've given it a try at a gnome warrior, its sure some new feats and prestige classes since last time i played one. Any hints?

-DH-
 

I was thinking in making the character a little more backbone. I'm wanting him to be a mounted fighter. Riding a dog or something cooler as a spider or another wicked animal from the deeps of the hearth. It wont be much of a problem in small spaces as the mount is a small one.
So. The question is: would you in any way allow to use the silence spell also on the mount?

I got a suggestion: in races of stone a extra feat the whisper gnome has is the feat extra silence where the gnome gains +3 silence + cha mod, oppose the normal once a day.
If i take this feat i would have 4 or more silence spells /d, (depending of how many ability points i would assign to this ability). could the gnome reduce this 4+ number to 2? and get the ability to silence his mount and himself twice a day?

-DH-
 

Actually, the Whisper Gnome's racial Silence is just the same as the spell, just centered on the gnome's body. The Silence spell is a 20' radius, so technically by the book it would work on both you and your mount, and anyone else within that range without needing to alter a feat for it. :)

If you are selected, I would allow an unusual mount (within reason), but only if you had the Handle Animal ranks to have trained it yourself, or have a very convincing backstory as to why you would have it. But we can worry about that after I post final character selections.
 

Hmmm...If there are still vacancies available for this game, I would like to join.

Here's a concept:

Chan Altharaz

Human Fighter-1/Sorceror-4

(Or, Rogue-1/Sorceror-4)

STR>CHA>CON>DEX>INT>WIS

From the very beginning, Chan's life has been a study in good fortune; Born to a minor noble house, he was blessed with a loving family and good health, allowing him to lead a relatively normal life even in these uncertain times.

Unfortunately, all that changed on his ninth birthday, when a roving band of mercenaries pillaged their lands; While the Altharaz family escaped, relocating to the comparative safety of a nearby city, they were forced to abandon their land, their wealth, their people...All were sacked, plundered and destroyed. Practical, if nothing else, Chan's family had little other option but to start from scratch, hoping to someday, someday, return to their initial status...

It's been eleven years since then. Chan's parents are dead, victims of the Red Death epidemic that swept the land four years ago. Alone, bereft, he enlisted with the Emerald Legion, the private army of the magic-fearing Lord Torqueman...

-And then, he realised he could do things. Put enemies to sleep, by willing it. Make people like him, with a few words and a wave. At first, he didn't quite know what was happening to him, till he realised the truth...

-Chan Altharaz was a Sorceror.

No fool, he realised that it was time to terminate his contract with the Emerald Legion...As quickly as possible. So, he conveniently went 'Missing In Action' during a particularly heated battle; Though well-liked by his comrades (And considered as something of a good-luck charm), his disappearance was eventually forgotten, in the wider scheme of things.

So, Chan Altharaz spends most of his time on the move, seeking employment, seeking a way to increase his growing powers. Charismatic, polite and fairly pleasant to be around, he's generally a better talker than a fighter. His ultimate goal is to seek a position of wealth and power...Though that's not a high priority for him, just something he intends to strive toward.

In combat, he's a fairly typical Fighter, using his magic to bombard opponents before closing in; He'll probably try to take the Eldritch Knight class later in his career, if he survives that long.
 
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Duncan Talespinner part archeologist, part treasure hunter, all adventurer

Duncan is a rakish adventurer-scholar who specializes in finding items of the past.

A daring thrillseeker; no risk is too great, nor reward. Motivated by uncovering the secrets of the past, Talespinner is nonetheless a creature of comforts and seeks to stay that way.

as I said straight Human Bard..Maybe some funky adventurer feats.
 

Whatever the group makeup, if it held 3 gnomes and a halfling it would make for an interesting party. Or at least a short one. Can't wait to see who you pick Goddess.

I am just having one of those days. And though I attempted to make this sound good it just kept coming out bleh. Still can't wait to see who you pick for the party Goddess there are quite a few good choices.
 
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Name: Barsallas (Bar-sal-ace) Sagaz (Sah-gaz)
Race: Human
Class: Barbarian (lvl 5) [Prestige devoted Defender @ lvl 6]
Story: As being first born Barsallas was made the "man" of the family to help the second born on his journey that was predicted by the village shaman (or druid). Inspired by his father he became filled with motivation to make himself as wonderful as he is and to become known for being a great protector of his predicted famous brother, Derak who had a vision when he came of age that excited Barsallas in which lead him to vow to do whatever it takes to get the item and his brother together. He has a valiant attitude towards fair challenges and frowns upon cheap shots and unfair advantages. He is also to welcome anyone to the party but will favor shielding his brother rather than a team mate unless the tides of battle are more unfortunate for the party member. (Plans to prestige as a Devoted Defender do to requirements [Base attack bonus +5/lvl 5 barbarian base attack bonus=5)
 

Name: Derak Sagaz
Race: Human
Class: Shaman lvl 5 from the Oriental Handbook or a Druid
Story: Derak Sagaz was born to a small plains village in the middle of nowhere. All of his life he was told of how he was going to find the white rose with his brother, Barsallas, and had never once wanted things to be different. Matter of fact, he couldn't wait to start the quest. At the age of 14, Derak began communing with spirits, and the village's deity, and the village shaman began to teach the young man how to ask them for help, which lead to Derak to find his animal companion, a wolf named Karasin. Derak is a very shy and quite person who uses Barsallas to communicate for him till he is comfortable around the person, but even then Derak is a man of few words. Even though he is quite Derak is very open minded of others, and is inclined to give people more chances than they deserve, though once weapons are drawn he is not afraid to fight back.
 

Character: Grynth Shylok : Half-Orc Druid 5
Companion: Molly : Female Badger

Background: Twenty years ago a human ranger named Garlus Shylok and his faithful bear companion, Grynth came upon the devastation that had been a small village in the woods. Routing around in the wreckage was a pair of owlbears. Garlus and Grynth went to work dispatching the beasts only to find that what they thought was merely two owlbears turned out to be seven. Although Garlus and Grynth were victorious, it came at a price. Grynth was mortally wounded and soon died in the arms of his companion. As the man was silently grieving for his fallen companion, Garlus heard a faint sound from one of the piles of debris that used to be a building. What seemed extremely odd was the way the building had been destroyed. Instead of being torn apart by the owlbears, this one structure had been toppled by a large tree that had fallen upon it. Upon searching the building Garlus found several dead bodies and one infant half-orc apparently unscathed by the incident. Further inspection revealed that, while the tree had indeed fallen upon the house, a blank spot in the branches caused the infant to be saved from almost certain death. Further inspection of the tree’s roots produced some sort of fungus that, over many years, had eaten through the roots causing the eventual felling of the tree. So, Garlus collected a sample of the fungus and the child, and headed to a druid grove within a week’s travel of the location. There he dropped the child off with the sample and the story. He had started calling the child Grynth in honor of his fallen comrade.

Those of the grove agreed that this child must be under Obad-Hai’s protection. The fungus sample proved to be of no known variety ever discovered. So the druids brought the child up in the ways of the druidic order. Indeed it seemed that young Grynth was destined to be a druid as it was so natural for him. On what was his eighteenth anniversary with the druids he was sent out into the woods to receive enlightenment from Obad-Hai. His only company was Molly his badger companion. While sleeping he received a message from the great nature deity proclaiming that he was to save the world from the Shadowmasters. To save the world he must find the White Rose. Upon returning to the grove he found all his fellow druids dead. They were slaughtered by some unknown force. Amongst the dead were a few of those that slew his friends. One was barely alive and with his dying breath spoke, “Death to all… The Shadowmasters will pre...” So Grynth and Molly set off in search of others to help find this White Rose, for they could not do it alone.

Personality: Grynth can best be described as a gentle giant. He has learned to keep any temper that he may have once had in check. It would probably take a considerable amount of hostility toward him to cause his temper to flair up. His companions’ well being is a completely different story. He considers it a badge of honor to keep them in the best of health at all times. Anyone causing problems with his companions must answer to him. He is well aware of his strength and knows how to use it when the opportunity presents itself.
 

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