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"Master Dwarf, May I show you a trick that has worked on the wolves that plagued my grandfather back home?" asks Hralfgar as he pulls the bottle of alcohol from his belt and lifts the torch.
 

"NAY!!" the dwarf bellows as he reaches for Hralfgar's arm. "Ye best be no wastin' the Fellbrew!" he shouts. "Yur a... looks outs!" Martomum shouts at Shinn and Trinham.

Two wolves on the edge of the darkness leap out at the warriors. Trinham shouts an arcane word and a bright flash of light penetrates the darkness all around the forest. The lead wolf continues forward uneffectede by the spell, and attacks Shinn.

Bring his shield to bare Shinn stops the first wolf from striking, but is unable to block the seconds assualt. The savage wolf grabs hold of the fighters ankle, bring a grimance of pain to his face, and tries to pull the warrior down.
 

End Round 2

The wolf pulls Shinn to the ground. Bring the warrior to the ground on his back.

[sblock=Begining Round 3]
Code:
Character          Init   AC     HP     In-Hand/Condition
Shinn              26     [COLOR=white]18[/COLOR]     [COLOR=darkorange]10[/COLOR]     shortspear and shield/total defense, prone
Hralfgar           18     [COLOR=yellow]21[/COLOR]     12     mead and shield/total defense, +2AC from tree -2AC from torch in shield hand
Martomum           13     ??     ??     falchion/total defense
Trinham            1a     14      9     longsword
wolves             1b     14     13     --/threating Shinn
[/sblock]


===============
=====W===T=====
====W,S========
===============
==========H,M===

OOC: best i have for a map just now sorry guys Please post round three actions Shinn just edit yours into your other post (and three hours is like a blink in pbp lol no hold up here)
 
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In the mean time Damon has gotten himself into a good rythm, steadily hurtling toward where the light flashed. Noting in passing the trail left for the party. "This" he says to himself, "is what it means to live." and continues his stead pace.
[sblock=OOC]Init : 1d20+3 → [9,3] = (12)
Con Check for Running : 1d20+6 → [4,6] = (10)
Second Con Check for second round of running : 1d20+6 → [14,6] = (20)
Survival check to follow the trail if you want it : 1d20+8 → [10,8] = (18)

He can run 14 rounds before he has to make his first con check. The first minute would be at 60x5 : 300 ft per round, next four are at 30x5 : 150ft so he would go 3750 ft before needing to make a check.[/sblock]
 

Round 3
Hralfgar watches his comrades around him. "My apologies Master Dwarf." he says as he takes a swig of the hard liquor and spits into his torch, bellowing a frightening howl from deep in his diafram. The fire bellows out as he makes his figure large and growling, his eyes blazing through the fire from inside his steel helmet, crafted in the image of his ancestors,, it is the figure of a draconic man.

OOC
PC is whacky today
Intimidate
1d20+6[16,6] = (22)
 
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End Round 3

Hralfgar shoots a burst of fire from the Fellbrew as Shinn rolls past and away. The wolves yelp at the flames and turn to run off, giving Trinham the time to move forward and take a swipe at the beasts. The blow is good but just clips the fleeing wolf hardly causing a scratch. Martomum looks on stunned by the groups tactics, "Wells leasts thar brave." he mumbles.

[sblock=Begining Round 4]
Code:
Character          Init   AC     HP     In-Hand/Condition
Shinn              26     [COLOR=white]18[/COLOR]     [COLOR=darkorange]10[/COLOR]     shortspear and shield/--
Hralfgar           18     [COLOR=red]15 [/COLOR]   12     mead and shield/-2AC torch in hand
Martomum           13     ??     ??     falchion/stunned
Trinham            1a     14      9     longsword/--
wolves             1b     14     13     --/withdrawn
[/sblock]


===============
=====T=========
============S==
======H========
===========M===
 
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