Vegepygmy
First Post
Maybe this will make my point clearer.
If you set the DC of finding an item at 11, you're saying that 50% of average searchers (Int 10, no ranks in Search) will find the item on their first attempt, and 100% of them will find it after 20 attempts.
If you set the % chance of finding an item at 50% (regardless of the searcher's skill), you're saying that 50% of searchers will find the item on their first attempt, and 99.9999% of them will find it after 20 attempts.
So you're basically saying the same thing (unless that 1 in 1,048,576 chance of not finding the item really matters to you).
If you don't allow retries, there's no difference at all.
A DC 11 (no retries) means 50% of average searchers will find the item on their first (and only) attempt.
While a 50% chance to find an item (no retries) means 50% of searchers (regardless of individual skill) will find the item on their first (and only) attempt.
So it seems to me that the advantage of setting a DC is that it makes it very easy to apply the individual's skill as a modifier to the chance that he will find the item on his first, tenth, or twentieth attempt. The only difference is the granularity of the system determining success or failure.
If you set the DC of finding an item at 11, you're saying that 50% of average searchers (Int 10, no ranks in Search) will find the item on their first attempt, and 100% of them will find it after 20 attempts.
If you set the % chance of finding an item at 50% (regardless of the searcher's skill), you're saying that 50% of searchers will find the item on their first attempt, and 99.9999% of them will find it after 20 attempts.
So you're basically saying the same thing (unless that 1 in 1,048,576 chance of not finding the item really matters to you).
If you don't allow retries, there's no difference at all.
A DC 11 (no retries) means 50% of average searchers will find the item on their first (and only) attempt.
While a 50% chance to find an item (no retries) means 50% of searchers (regardless of individual skill) will find the item on their first (and only) attempt.
So it seems to me that the advantage of setting a DC is that it makes it very easy to apply the individual's skill as a modifier to the chance that he will find the item on his first, tenth, or twentieth attempt. The only difference is the granularity of the system determining success or failure.