Kunimatyu said:
How about a lizardfolk? You lose a point of BAB, but the +2 Str, +2 Con is nice(and the Str bonus sort of makes up for the BAB), and +5 natural armor and natural claw and bite attacks for 1d4 aren't bad. -2 Int isn't a huge deal if you're a fighter type.
Thats 3 levels that will be lost {you must take the lizard man's 2 monster hit dice in addition to the LA+1.]
The poison dusk lizard folk [MM3 & google-able] make Uber melee rogues and small fighters. you get a LOT for one level. you are small, but won't notice it till you are grappled [carry ingested poisons in acid vulnerable material should you happen to wind up in a stomach]. If you can reliably get enchanted small mithral full plate and large shield [or mithral tower shield if DM allows for mithral to help the tower's max dex bonus], you should be sitting pretty with godly AC.
Lizardfolk, Poison
Dusk
(MM3 p96)
+2 Dex
+2 Con
–2 Cha
fav class Ranger • Small Size
• 30’ Movement
• +3 Natural Armor bonus to AC
• Low-light vision
• Can Hold Breath for 4 x Constitution
• Poison Use – never accidentally poisons itself
• Level Adjustment +1
• Humanoid (reptilian)
• Natural Weapons – 2 claws (1d3) & 1 bite (1d3).
• +4 Racial bonus on Balance, Jump, Swim checks
• Weapon Familiarity – Bolos & Nets are treated as martial weapons (instead of Exotic).
• As long as most of the skin is exposed, a Poison DuskLizardfolk receives a +5 Racial bonus on Hide.