Raven Crowking
First Post
I fully agree with Umbran, 100%.
Bullgrit
Wait...does that mean you agree that you're "trying to control content by plain old browbeating"?


I fully agree with Umbran, 100%.
Bullgrit
It was a "massively multiplayer" game, in which "the referee to player ratio should be about 1:20 or thereabouts". Two referees handling 50 players would be fine.
Very interesting concept. (I can't give you xp yet.)jmucchiello said:there is nothing Old School about a tournament module
Just to correct this characterization: I did not complain; I said they weren't my style. Nothing to complain about -- I wasn't forced to run or play them.Notice that on page 5 Bullgrit complains about not liking a list of "old school" modules. Everyone was originally a tournament module. Coincidence?
Jumping in late, I've had a perspective change on what is old school recently and thought I'd share.
Old school is pre-1st Ed DMG. Because before that no one knew what the hell they were doing. Most learning about how DMing happened via in-game play. Once the DMG exists, people could "study" DMing outside the play environment. And thus a previously "verbal" tradition was written down. And by being written down could be interpreted without benefit of seeing it in action first.
At around the same time, TSR was pumping out tournament style modules and there is nothing Old School about a tournament module. Sandbox play and tournaments play have very different goals. But that isn't the important part. Tournament play concepts leaked into non-tournament modules. That's why the number of "Keep on the Borderlands" style modules diminished over the history of 1e. Modules started being written with the attitude that the players were going through it once and never coming back. That is not old school. (What better way to get folks to buy more modules?) TSR becoming a "big" business also affects how the game is developed.
Am I the only one who experienced the early era who admits to disliking parts of it? (The parts I liked, I've embraced in products from later eras.)
Is the rule: Old School -- gotta love it all!
You mean like the Giants series?Vespucci said:For me, I would say that the tipping point is when the industry leader went in for plot-based adventures, in which the main structure (the plot) cannot plausibly be replayed in the same campaign.
You mean like Sunless Citadel? Or Forge of Fury? Or Nightfang Spire?By comparison, a site-based adventure's main structure (the site) can be replayed in the same campaign without straining disbelief. Just restock the dungeon, tip off the PCs that new evils have invaded, and away you go!
But aren't they each called "New School"?the Jester said:I'll go ahead and point at Dragonlance modules as a good example of "ugh" content from the 1e era for me; as another example, I think To Find a King and the Forest Oracle rate very low as well.
But aren't they each called "New School"?
Bullgrit
Someone gets my point!the Jester said:As you've pointed out yourself, early-era adventures are no more all "old skool" than current-era adventures are all "new skool".