the Jester
Legend
My main problem with all of this is the "Old" and "New" descriptors. Those words imply, rather directly, that X items were predominant in an earlier era and aren't present in the later era, and Y items are predominant in the current era but were absent in the earlier era.
I'd say it was a matter of emphasis rather than on predominance, and are as much about the types of games we played in those days ("we" being those of us that consider ourselves "old skool" by any spelling).
Looking at my own gaming experience, both then and now, and reading the texts of old and new gaming material, I see that the X and Y elements that people usually refer to exist both in the "old days" and in the "new days."
I propose we should do away with the "Old" and "New" terms, and use something more accurate. Maybe something like Hardass School vs. Softie School...
snip
...But, I realize that calling for the dropping of "Old" and "New" is a insane proposition -- it won't happen. Because I do believe there are some people who have strong emotional investment in the idea that things were *completely* different and better in the old days compared to the *completely* different and worse in the current days. Suggesting that there are still similarities and mixtures is sacrilegious.
No matter that some, like me, can play like I did in the 80s using material from the 2000s, with no editing necessary. This means that either I/we were playing "New School" style back in the old days, or we are now playing "Old School" style in these modern days.
Very true. My style is typically very "old skool" (though I've dabbled in "new school" "Know the end at the beginning" type campaigns once). I know what that means for me- but it might be wholly different for other folks.
I would say, for me, two important elements of old skool writing that are not linked to game play directly but certainly influence it are a certain attitude present in the text, typified by the advice from P.T. Barnum quoted at the start of the DM's Guide ("Never give a sucker an even break"); and a high vocabulary level full of strange and wonderful new words for me to learn.