Warmaster Horus
Explorer
I played a couple of Expeditions this week and found that Madness, while flavorful, was a major distraction to the game. In one module, which involved significant travel through the Underdark, there was a high DC Wisdom save for every rest. In a large party that was a total of several dozen checks followed by which madness occurred, what level was it, how did it manifest, how do the other players notice it, how is it resolved (GREATER RESTORATION!), etc, which probably sucked 10% of the total time for the game and for little effect.
I'm not offering a solution to this issue because the presence of the demon madness is an essential flavor of the season. But it was a major distraction to my games due to dealing with it, and its' associated mechanics, to the degree we were forced to.
I'm not offering a solution to this issue because the presence of the demon madness is an essential flavor of the season. But it was a major distraction to my games due to dealing with it, and its' associated mechanics, to the degree we were forced to.