seasong's Light Against The Dark II (May 13)

The PDF version of Part I is up and (sort of) complete. It still does not include all of the geeky goodness of my world-building stuff, but the complete narrative has been formatted and included.

Edit: the complete narrative of Part I.

Word of warning: file is 360K in size. If you have a 56K modem, it may take you a minute or two.
 
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Note: I got some things out of order in the post above; they had searched part of the valley before the wyvern arrived; the shallow cave referred to below was one they found.

Finding the Mine

The day was largely spent combing the northern face of the valley and finding nothing, just a few more shallow caves that led nowhere. They'd spotted some the day before as well, but a quick check indicated that they were little more than hollows in the earth.

As evening fell, the party returned to one of them, hoping it might provide sufficient space to be defensible... and when Greppa poked summoned daylight into the hollow, they noticed a hole once hidden by shadows.

Greppa, the only one who could fit through it, poked his head through carefully, and saw only a narrow waterhole leading down. Shrugging, he summoned more daylight down the hole.

Obscured somewhat by a pair of tiny stalactites at the edge of the hole, and about thirty feet below the cave, a smooth, carved floor was just visible.

"I found the mine!"

Everyone wanted to take a look, but there was no way anyone was getting down the hole. They still had to find the entrance. With the knowledge of where it was, roughly, they began scouring the area until finally, as night deepened, Greppa found a boulder with sun light leaking from its edge. A closer examination revealed that the boulder had been wedged into a door, then left to grow foliage cover. It was an awful big boulder.

So Athan psyched himself up, and Arkos and Kyliados grabbed the edges, then Athan roared in effort as he hauled up on the boulder. Arkos and Kyliados, caught by surprise, were lending no help - they merely watched in surprise as Athan staggered a few steps back with just under a ton of rock in his arms... and then fell backwards on the slope. Athan yelped as the boulder rolled over him, cracking a few ribs and bruising his face, then rolled to his feet and glared at the two Keraunesti.

"What? We were just so impressed, that... well.."

He continued glaring, but Greppa was watching the boulder as it slowly rolled, end over end, down the slope. "We have to stop it. Or get it back up here."

"No way are we getting that back up here."

"But... we've uncovered the mine shaft! Anyone could walk by and find it after we've left!"

"We're not hauling that boulder up here. You want it, you do it."

Greppa tried to do just that, summoning shadow servants for hours until he figured out that their duration was ending before he'd summoned sufficient numbers of them. He came back up the slope - it was the middle of the night, and the others had settled down to wait for him.

"I couldn't get it. So, I guess the question is... all we need to do is go in, make sure it's a mine, then head back and get paid to show someone where it is, right?"

Merideth grinned slyly, "Well... we could do that. But this mine, if you're right, is what, five hundred years old? And it was lost without ever clearing it out? There's got to be some cool stuff in there..."

It was agreed within minutes - greed over speed. Greppa summoned a pair of mud dolls to warn him of movement, one a few tends of feet within the mine shaft, the other in the party's sleeping area, and everyone went to sleep.

Greppa's only warning was the faint sense of connection to the mud doll when it ceased to exist in this realm. Magical energies, unseen by the unaided eye, ripped through the area, tearing magical bonds and cutting off power supplies. Everyone's earth's skin held, but only Greppa's and Arkos' earth's strength held.

Everyone but Arkos woke up immediately, as the earth elemental's strength leaked from them like water. As they stood up, heavy sand seemed to weigh on their minds as several powerful espers extinguished their consciousness.

Greppa and Athan remained awake just long enough for Athan to hurl one spear into the mine, and for Greppa to start looking for targets. Then blackness.

Nightmares

A face looked down at Merideth, eyes bubbling out of its skull in all directions. It had a small mouth, almost an afterthought, and two slits for a nose. One pair of eyes sat where human eyes would be, then, starting where a human's third eye was imagined to be, there was a line of them running back along the ridge of the skull. Another line ran diagonally parallel to them, another pair sat where cheekbones should be, and more seemed a bit more randomly placed about the bottom/back of the skull.

All of the eyes were deep black, and the whites were barely visible at the edges. They stared at Merideth, as long, slender fingers pensively tickled at the lower lip of the tiny mouth.

In her mind, she could hear them speaking, "This one, like us, but an organger." "So it is." "Is it lithung?"

Pain.

"Not lithung. Trained." "Possibly dowagen?"

Pain again.

"Not dowagen. And alone. They have learned." "We could use a friend."

A pause.

"It is awake."

Blackness.

Conversations in the Dark

Faint light. Merideth was in a chair, a bit tall for her, but well padded. She was not tied. Dim lanterns barely provided sufficient light to see by, but she could see that there were three of the eye tyrants seated near her. And in her mind, their voices...

"Forgive our treatment of you."
"Your people have little love for us.
"We were frightened. We did not know."

She wanted to scream. She managed a squeak. More calmly, she mentally sent her thoughts out, hoping they could catch it, "What are you going to do with me... us?"

"It is of no consequence to us where you go."
"Our research. We must remain hidden."
"We wish only to send you away."

Her head was beginning to pulse from their concentration, and it was uncomfortable, "Are you... I mean, I don't understand. Why?"

"We are refugees. We are nothing."
"We will be destroyed if your people find us."
"Why did you come here?"

"Wait... wait. We didn't come looking for you... we just.. wanted to find the mine. It represents wealth to our people."

"We must keep the mine."
"We must keep it hidden."
"We must keep it safe."

Merideth paused. She thought she might be beginning to understand what was going on - these people were refugees from their world (and indeed, their clothing seemed somewhat ragged compared to her own finery), and this mine was the only safe place for them in her world. And damn, telepathy was cool.

"If I... if we promised to keep your place secret, would you let us go?"

"Your promise is good to us. We can feel your mind."
"The others are like stone, they have no capacity for speech, only noises."
"Can we trust you?"

"Yes. You can trust me. I will vouch for my friends. Please, let us go. We can find another way to wealth."

"The words feel true."
"The others may not agree. We can not trust them."
"We could bind them."

"Wait, what, what is binding?"

"We would excise memories of this place."
"You would still remember. They would forget."
"We would trust you with our lives."

"Ah, how much... how much damage will this do to them?"

"We can not remove everything. They will know what has happened."
"Many become confused after."
"There is no permanent harm."

In this fashion, Merideth discussed the issue with them until she was certain it would not actually hurt her friends, then, "I... Okay, I guess we have to do this. I mean, we have to survive right? I promise that I won't tell anyone you are here, or where 'here' is. I'll protect your secret."

"Thank you."
"Our friendship is yours."
"You may go."

They led her to her friends, who were laid out in a coma-like state on slabs of stone. The trio of eye tyrants began working on each one, erasing memories of the mine... then waking them up, held by mind magicks, and compelling them to answer questions. Merideth acted as translator from mindspeech to vocalization, as the eye tyrants methodically discovered how, given what they had erased so far, each person might try to recover the lost information. Then another session of memory removal.

Merideth cried a lot, but it was necessary. She didn't feel like much of an adventurer right now, but she had to get her friends out alive.

Time passed swiftly in the darkness. The process took weeks. The eye tyrants were thorough and careful - they wanted an ally outside, and Merideth was such, but she would not be if they were not careful with her friends.

And in the meantime, they shared with Merideth. Asked her about the outside world, and explained their purpose - to establish (but slowly and oh so carefully) diplomatic ties between their knowledge and her world. They were all teachers, they said, who had been banned for their controversial beliefs. Merideth, they said, was proof of their beliefs, an organger (meat creature) who had trained an ability to mindspeech.

There were many things they did not say, but Merideth failed to notice. There was too much to learn.

Then, release.

They blindfolded her, and led her up through darkened mine shafts. Telekinetic powers carried the others. By cover of night, they travelled overland, until they were near Aglaonis. Here, they parted ways.

"We thank you again."
"Keep us safe."
"Return when you can. We have much to teach."

Consciousness

Greppa was the first to wake up. He looked around and saw everyone lying in states of repose. Merideth was snoring very softly.

He could vaguely remember visions of humanoid creatures with staring, black eyes. He could remember looking for the mine, but he couldn't remember where it was... or even what book he had found the original reference in. It had been a chance footnote he'd noticed - it would take months, possibly years, to scour the books for it again.

Of the fur trapper, he remembered nothing at all.

He woke everyone else, and the story was the same. Merideth seemed to remember more - her description of their appearance was a bit more detailed than his own memories, but she knew nothing more than those details. It made sense - espers had mental training that rivalled that of the arcanists, even if some arcanists failed to take note of that.

He felt violated. Psychically raped. But for the moment, there was nothing he could do about it, so, with typical Theralese practicality, he focused on making sure everyone was okay.

Oddly enough, everyone's equipment was untouched. Even the spear Athan had thrown was returned to him.

After some discussion, they began the march back to Theralis. They couldn't deal with this right now, and Greppa wanted the comfort of his tower around him... and the scraps of paper he'd scribbled for Athan, when they had discussed this prior.
 

Just as a side note: Athan and Greppa didn't know about Merideth's role until I wrote it out above. The next session may be tough to roleplay, but I have faith in the Players' Crede of Firewalling :).

Sanctum Sanctorum

The trio returned to Greppa's tower; the Keraunesti returned to their barracks. Everyone noticed the unusually warm weather, and some quick questions to Greppa's neighbors proved the worst true - it was already summer. They'd lost months of their lives, with no memories.

Greppa cried, raged, got over it. He had some venging to do, and summer meant he didn't have a lot of time to venge. He ran upstairs to the library, gathered up all of his notes about where the mine was, including book references and historical notes, and...

...threw them in the fire. He watched himself do it, but he couldn't quite believe it. He sat down, watched them burn, poked and scattered the ashes.

When he was done, he screamed.
 

I'm strangely reminded of a Star Trek: The Next Generation episode... ;) In that one, it took two repetitions to get everything right. The same here? Hmm...

Great bargaining! I wonder how much guilt and torment Meridith will go through having to keep this knowledge from her friends. And when will she get to sneak away to learn more?

Great updates! :D
 

Whew! That whole scenario was a tough one to GM and to post, both, but I feel that it was good and necessary in the long run - it provides motivation to fight, pathos, and all of the complex shades of gray that I like... while setting up the PCs for a longterm fight.

I think this also helped prepare Greppa for the sacrifice he makes during the coming war, which was a beautiful moment of roleplayed angst and desperation and patriotic fervor (we'll see if I can pack that into the writing, however).

Neverwinter Nights-style, here's my list of Quests & Questions:
1. Help win the war this summer.
2. Something is pushing the orcs from the east. Find out what.
3. Find and defeat the eye tyrants at the Lost Aglaonis Mine.
4. Find out what happened to Hurath.
5. Find out what happened to Chatham.
6. Find out why Merideth is so quiet recently ;).
 
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Greppa cried, raged, got over it. He had some venging to do, and summer meant he didn't have a lot of time to venge. He ran upstairs to the library, gathered up all of his notes about where the mine was, including book references and historical notes, and...

It's moment's like these that make the story hour worthwhile, rather than the adventure. It 'smuch better, if you ask me, ot imagine the hero Greppa, with a look of incredulty on his elfin face, as the book burn - than to make the will save vs. compulsion, or burn your notes on the Silver mines.

great chapter. do you have a link to a pick of the "eye tyrants?"
 

incognito said:
It 'smuch better, if you ask me, ot imagine the hero Greppa, with a look of incredulty on his elfin face, as the book burn - than to make the will save vs. compulsion, or burn your notes on the Silver mines.
For just this purpose, I had him make one extra Will save during "the dreams of eye tyrants". He knew something had been done to him, but not what. When he ran upstairs and gathered all of his notes... he found out.
great chapter. do you have a link to a pick of the "eye tyrants?"
Not yet. I think it would be a good idea, though :).
 

Beginning of the End

Peaceful Dawn

The first dawn of summer saw the Tattered Tribe gathered about the base of the mountain. Theralis was prepared for a clever assault, and had spent weeks fashioning tactics and methods for dealing with them. Spies had reported on the composition of the Tattered Tribe, and specialized units put together to handle the various capabilities.

Nor had Theralis' spell casters been idle in the intervening years. An illusionist had developed a spell to conceal an individual from sight, even in plain view, although the spell was still too fragile to remain standing if the individual took violent action (or cast a spell)... and by late winter, every illusionist in Theralis had learned the spell. An illusionist was assigned to each group of arcanists, to cover them from sight during the battle.

Greppa was given a special mission by Captain Agina - now that he was Hurath's equal, he would remain high above the battle field, invisible and at the edge of fireballing range... when he saw the shamans cast a spell on the field, he would target them, then flee back to ground where he could be turned invisible again.

The Theralis soldiers were excited and ready...

...and were almost disappointed when the orc drummers stopped mid-beat, and an old orc, flanked by a pair of others, began walking up the hill alone and unarmed.

The Tattered Tribes did not care to go against the Theralis valleys again. It was too costly and, to their mind, unnecessary. Instead, they offered a deal - in exchange for a mutual promise of no attacks, and being allowed to set up just north of Eastpass, they would defend that direction from other tribes, and work with the Theralese to that end.

It was a good deal, and a few esper spells of truth later, an acceptable one. The Tattered Tribe left Theralis Ridge, and runners were sent to help set everything up... and get rid of the orcs who were already there, trying to make war.

Bloody Evening

Less than a week later, the Tattered Tribe sent a runner, a slender young orc barely in his hunting years, to inform the Theralis military that they were leaving to head north. No, no, Theralis had done nothing wrong, but the Buhkruhk tribe was coming, and the Tattered Tribe intended to be far away by the time they arrived.

With a thorough questioning, they learned this:

The Buhkruhk tribe raised armorcats as companions, traded with giants, dealt death to all who opposed them. They were two thousand strong, but they had killed five times that many orcs in the past decade. Their leaders were strong, their shamans were many and powerful. None stood against them who lived. They were powerful, organized, swift, brutal. Why they would come here, some three hundred miles out of their way, was unknown... but coming they were, and the Tattered Tribe was leaving.

They arrived within the week.

Greppa had arranged for an illusionist all to himself, and he cast fly on both her and himself. He'd been instructed to stay closer, since there might be giants, and Greppa wanted him in range for his strength-sapping lesser shadow killer. The illusionist was to keep him and herself unseen, for as long as she could.

Athan had been put in charge of a small band of "new Keraunesti", trainees who would be supporting the veterans, much like he had so long ago. Like the other Keraunesti, in anticipation of a grave battle, he had stripped to loincloth and spear, and had stained his scars with abrasives and grape juice to make them stand out.

Merideth, standing amidst the Keraunesti, her esper and healer powers ready, simply waited.

The Buhkruhk melted from the dense trees at the base of the slope without a word. No drums beat. Then, warband leaders at the front line began stamping their spears in unison. Bent down, they pounded the earth with all the great force their legs, backs, arms could muster.

Their warbands joined in the beat a second or two later. The orcs behind them, then, joined in. A thousand spears. One beat.

Then, and only then, the war drummers began the beat of war, matching the rhythm of the spears, dancing at the edges of the beat. The orcs roared, a cacophanous roar, and two dozen armorcats, burst from behind them, leaping over the bent over orcs, between the spears and clawing their way up the mountainside. As the Theralis troops tensed, the armorcats braked, skidding sideways, then loped lazily back to the orcs, heavy spiked tails flicking dismissively.

Captain Agina strode to the front, grabbing a spear from one of the younger soldiers, and began rhythmically beating on the front shields. Others followed her example, and soon the entire front line was beating iron spearhead on iron shield.

It wasn't unified. It wasn't particularly organized. But it didn't matter. The shields reverbrated with the beating, and a sound not unlike thunder rolled down the mountainside to the orcs.

The show was over. It was time for battle.
 


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