Well, over on the Necromancer Games web page, there is a free downloadable document that details a few gods....s@squ@tch said:Who needs arrows???
I just posted my character sheet. Let me know if there are any things that need fixin'.
Also, what setting is this? I didn't know which pantheon to pick from for a diety. (no that a sorceress needs one, but you know...)
Voadam said:For the artificer check out http://www.crystalkeep.com/d20/index.php the base classes has the artificer and the spells section has artificer infusions.
I'm not sure what the amount is supposed to be, but I'd be fine calling it the same as a wizard or sorcerer starts with.Insight said:DM, I have no idea how much gold the Artificer starts with. Do you (or anyone else) know, or do you want to just give me a starting amount?
Well, he needs to have studied under a mentor, as we've established in the b/g material...so, there would be access right there.Insight said:EDIT: Also, Reginald is an alchemist. What's the chance that he's had access to an alchemy lab (prior to the adventure, obviously)?
Sebastian O said:I'm not sure what the amount is supposed to be, but I'd be fine calling it the same as a wizard or sorcerer starts with.
Well, he needs to have studied under a mentor, as we've established in the b/g material...so, there would be access right there.![]()
Okay, let's go with cleric's starting gold, then.Insight said:Well, the only problem with that is that Artificers are able to use armor, shields, and a wider range of weapons than wizards and sorcerers, plus they have to craft stuff. How about Rogue or Cleric?![]()
Okay, within reason.Insight said:Excellent... do you mind if I have made stuff already for cost? I promise I won't overdo it.