Sebastian O's Wizard's Amulet - Organization Thread

Concept 6

6 Dagmar Frekkeson Dwarf Fighter

Born to the Blackrock clan this dwarf is an axe for hire seeking to make his fortune fighting the evils that plague the world. He journeyed with the Halfling lorekeeper Franky Farseer protecting caravans against orc raids and is quite fond of the little fellar's tales and handy flasks of applewine (overly sweet as they are). Clanging along loudly in his armor, this dwarf is a true companion to those he travels with.
 

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7

7 druid shifter, race TBD


"I do it for the love
That you find at the bottom of a bottle
I do it for the drugs!"

Trauma, broken heart, great loss. Some hurts leave a person so damaged they want to escape themselves. This young man turned to booze, herbal infusions, alchemical mixtures, and drugs to escape himself. Hallucinogens, mood alterants, spiritual awakeners. Punishing his body and diving recklessly into dangers he lived on the edge and became addicted to the dangerous rush of adrenaline while fighting. When he heard about a cult that promised the ability to literally change your whole being and eventual reincarnation he dove in. He became a druid, swore their oaths, was inducted into their secrets, and is now a devoted servant of the wild, willing to risk everything at any moment to serve nature and oppose the forces that would corrupt the new life he lives. Undead and demons in particular are held anathema to nature so he volunteers to hunt them down, using his new body, his new being in this cause. Not a sage of nature lore, not an adviser to kings, he is a champion of nature to be unleashed upon her enemies.

Mechanically the druid shifter option from PH II with spontaneous druid caster variant from Unearthed Arcana. Possibly checking out some Wildscape druid stuff from Fantasy Flight Games.
 

Everyone,

I have updated the first post with the latest submissions.

Reminder: Recruitment will close tomorrow, so time is quickly running out if anyone else has a concept to submit.

-Sebastian
 

8

8 orcish orc paragon

An orc's orc, he fights to make his place in a hostile world. Truly a chaotic individual he has fought elves and dwarves, goblins and rival orcs. He will fight for and against anyone. He cares about individuals, not groups. His friends are his friends and his enemies are his enemies. Enemies are to be slaughtered and their homes burned to the ground. He has taken up a wandering sellswords life, taking the field for various employers.

Orcish paragon probably leading to barbarian and another class leading into a prestige class from Heroes of High Favor Half-Orcs by Bad Axe Games.

Cut off the submission timeline now Sebastian or I'll hit double digits in submitted character concepts. :)
 

Voadam said:
Cut off the submission timeline now Sebastian or I'll hit double digits in submitted character concepts. :)
I'd like to announce that all six character slots for this game will be filled by Voadam... :lol:

Just kidding...I expect that I'll announce the players by Friday.

Hey, keep 'em coming. Something's bound to catch my fancy, right?

That goes for everyone, btw, not just Voadam. :)
 

Sebastian O said:
I'd like to announce that all six character slots for this game will be filled by Voadam... :lol:

The druid will focus on healing then, and I'll leave off Dagmar to possibly join with FreeXenon in another game since I've got plenty of other melee combat concept characters here . . .

Just kidding

Right. :)
 

Trevaan I'rchklith'anar (Tiefling Monk)

Al: LN
Stats: Str, Dex, Wis

Skills:
HS, MS, Spot, Listen, Tumble, Know (Rel), Know (Hist)

Languages: Com, Inf, Orc, Elf

Feats:
[L1] Blindfight, [M1] Stunning Fist

History
Travaan was the child of the leader of Cult of the Ebon Shard, and monastic order dedicated to the god of Death and Tyranny. His father's cult planned an executed a plan to attack a rival monastery in the area called the Fallen Children of Kharn, a neutral order dedicated to Redemption and Comtemplation.

In the ensuing attack the Ebon monks were defeated and a counter attack was mounted resulting in the complete destruction of all of the followers of the Ebon Shard. There keep is now in ruins. The sole survivor was the leader's child, Trevaan. The Fallen monks took in the child with the hopes of redeeming his soul and nature through training. They believe that they have done well.

His preternatural insight and reflexes and his supernatural abilities served him well in his training. The monastery gave him the last name of his biological father and bears the first name of the creator of the Fallen's Order so many years ago.

Description:
Trevaan's skin is tan with a very slight tinge of red and his eyes are a icy blue. His frame is lean and well muscled. His coal black hair only grows in the the back of his head is shaved with the exception of a pony tail that reaches to his waist. The top of his forehead, the top of his shoulders, the back of his hands, and the forepart of his feet bear small thorny ridges.

Trevaan is thankful that the Fallen monks took him in and trained him and believes that people that are truly sincere deserve a second chance, which also includes surrendering. He now travels the world looking to help those who are being oppressed and mistreated, with a special emphasis on monastic tyranny.
 

Cyryn, Half-Elf Rogue (CG)

History
The product of his aristocratic mother’s dalliance with an elven emissary, Cyryn was denied the life of privilege his parents enjoyed. When his mother scandalized her family by first having the affair and then refusing to be rid of the child, she was disowned and put out into the streets. Her betrayal was complete when her lover refused her sanctuary and denied the child was his. Despite being alone, shunned, and abandoned, she steeled herself to raise her child and provide for the two of them. She left the city of her birth as part of a pilgrimage and never returned.

Cyryn, grew up among the poor of a town, the last settlement his mother could reach before her pregnancy prevented further travel. As a half-breed in a town with no elves, he grew up on the streets while his mother was forced to sell her body to keep them fed and with a roof over their heads. Already a target of bullies because of his heritage, Cyryn found himself continually fighting to defend his mother’s honor.

His half-elven blood caused him to mature slower than the human children of his age, which didn’t make things any easier. As his mother’s looks faded from the hard life she lived, she obtained a job as a cook at a tavern. Cyryn was put to work running errands, sweeping floors, and bussing tables. Cyryn’s mother had taught him his letters and numbers and proper etiquette, but it was in the tavern that his true education began.

Although the town was small, it was located along a major trade road and Cyryn was enthralled with the different peoples, races, accents, and stories that he saw and heard. It was this romanticized view of adventure that led him to pick his first pocket. The thrill of it never left him. His love and duty to his mother prevented him from striking out as a young adult, but when his mother died from a lengthy illness in his 20th year, he struck out on his own. Like his mother, he never looked back.

Cyryn, although named for his father, has no love lost for the man. He knows almost nothing of his elven ancestors and is not particularly bothered by that fact. He seeks the life denied him by his mother and views thievery and adventuring as his best method of gaining it.

It’s a big world. Cyryn’s going to see if it’s ready for him. He’s betting it’s not.

Weapons: Scimitar, Daggers
Skills: Blend of Char-based skills like Bluff & Gather Info combined with thief skills.

Azgulor
 
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Granakh, Half-Orc Ranger (CN)

The spawn of a human slave taken in a raid, Granakh was raised with the rest of the half-breeds as slaves of the tribe. Like most half-orcs, Granakh had no idea who his father was. Most likely, neither did his father.

At the lowest end of orc “society” he was a laborer. He was strong enough to hold his own in fights amongst the tribe and cunning enough to avoid the fights he’d lose. He learned quickly to use any advantage that presented itself. From the orcs and half-orcs of the tribe he learned to fight. From his fellow slaves he learned of other races, lands beyond the mountains claimed by his tribe, languages, religions, and stories of wondrous cities and fantastic magic.

Granakh continually sought to escape. To be free, to control his own destiny, was a treasure beyond measure to the young slave. When he met a scout captured in a battle, he helped the man recover from his wounds, ensured he got his food ration, and helped protect him from the worst abuses of the tribe. In exchange, Granakh’s new friend taught him woodslore, how to survive in the wild, and how to read and write.

Eight months after the scout’s capture, they escaped. They survived in the wild for almost a month, attempting to elude the pursuit of the orcs and reach the borders of the scout’s homeland.

Upon reaching the borders, however, Granakh learned that the virtues of his friend’s homeland didn’t extend to everyone, least of all a half-breed orc raised in the tribal lands of his brutal father. While his friend was able to return to his military life, he could not persuade his lord to accept Granakh. The only repayment he could provide was to help outfit the young warrior.

An outcast of both human and orc, Granakh became a bounty hunter. Although the future he hoped for was denied him, he is content. He bends his knee to no one. He travels where he wishes. He fights, he slays, and buys female companionship when he has the coin. He has no friends but the gods have given him the ability to survive on his own. His life is his to live, on his terms.

Gods pity anyone who tries to take it from him.


Weapons: Battleaxe, handaxe, longbow. Perhaps spear.

Possible multi-class into Barbarian (if embracing his orcish side or desire a more front-line warrior role). If campaign is more urban focused, may consider multi-class with rogue. May go straight ranger if bounty hunter concept evolves as desired.

Azgulor
 
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