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Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage

Wizards of the Coast announced the second product for Fall 2018, Waterdeep: Dungeon of the Mad Mage.


A video promotion from D&D Beyond (linked below) aired at the end of the Saturday events on the "Stream of Many Eyes" and was uploaded to YouTube shortly after. The book will be a megadungeon that runs from Level 6-20 that details 23 different levels to Undermountain each with their own feel and theme, along with a full detailing of Skullport. It's stated in the video that running the module with weekly sessions will take at least eight months. Waterdeep: Dungeon of the Mad Mage will be out November 13, 2018, with an MSRP of $49.95.

[video=youtube;wbVRQIOuI8s]https://www.youtube.com/watch?v=wbVRQIOuI8s[/video]

This is the second product announced during the "Stream of Many Eyes" event on the Dungeons & Dragons Twitch channel. The event will continue on Sunday with celebrity games and potentially more product announcements from third-party companies like Gale Force Nine. The first product announced, Waterdeep: Dragon Heist (along with a special dice set), were announced on Friday, June 1.

 
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Darryl Mott

Comments

Staffan

Adventurer
WHEN is Wizards of the Coast going to FINALLY publish a gaming module set in Dragonlance again? The last time anyone published a book set in Krynn, was over ten years ago, and that was Margaret Weis Productions, back in 3.5 Edition (which most of us still fondly remember.)
They've hinted at some kind of announcement regarding other settings coming in July with 2-3 products in the pipeline for this year. Given that there are no retailer solicitations about those, it seems likely that it will be some kind of PDF product or such.

But even given that, I wouldn't hold my breath for Dragonlance. It is too close to the Forgotten Realms as a sort of "generic" fantasy, a niche it shares with Greyhawk and Mystara. Eberron's a bit more different with its pulp overtones and emphasis on shades-of-gray, but in practice it's still fairly vanilla.

Mearls said that if/when they release some new setting (or rerelease an old one), it'll be because they have found a niche it does that Forgotten Realms doesn't. Birthright could work, with its emphasis on rulership. Dark Sun would be a shoe-in with psionics and the general different-ness of the world, but it needs psionics rules to work. Dragonlance doesn't really have that.

That said, I think further discussion of that would be better dealt with over in this thread.
 

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