[+] This plus thread is for sharing ideas and building on other's ideas. Use "yes, and" and a respectfully curious approach to commenting on posts. If you need to disagree with someone on the Internet, please make a new thread. [+]
I love the idea of a homebrew campaign, and I even ran one a few years ago, but I don't have a lot of energy for prep. Some weeks, an hour or two; most weeks, none at all. When I do prep, I enjoy the crafty side of DMing most: drawing battle maps (edit: copying, not creating them), tokens, handouts, house rules. I also enjoy daydreaming about how to turn players' actions into long-term world consequences that build a story. But I struggle with the details needed to make any given session "fun." I love interesting locations, challenging dungeons, exciting encounters, and compelling NPCs... but I can't seem to make myself enjoy creating them.
What are your secrets for low-prep homebrew? Share your resources, techniques, and tricks.
I love the idea of a homebrew campaign, and I even ran one a few years ago, but I don't have a lot of energy for prep. Some weeks, an hour or two; most weeks, none at all. When I do prep, I enjoy the crafty side of DMing most: drawing battle maps (edit: copying, not creating them), tokens, handouts, house rules. I also enjoy daydreaming about how to turn players' actions into long-term world consequences that build a story. But I struggle with the details needed to make any given session "fun." I love interesting locations, challenging dungeons, exciting encounters, and compelling NPCs... but I can't seem to make myself enjoy creating them.
What are your secrets for low-prep homebrew? Share your resources, techniques, and tricks.
Last edited: