Seeking a d20 translation of the GURPS version of White Wolf's Mage

Driddle

First Post
I'm seeking a d20 translation of the GURPS version of White Wolf's Mage setting. Can anyone point me in the right direction?
 

log in or register to remove this ad

I'm afraid that it's extremely unlikely that someone will have done this, and it's almost certainly an intellectual property issue if it ended up posted freely available on the web. I'm afraid you're just not going to have much luck turning that up, sorry.
 


I've seen the ST system conversion of the d20 translation of the GURPS version of Mage, so maybe you could just backtrack that one step.
 

Driddle said:
I'm seeking a d20 translation of the GURPS version of White Wolf's Mage setting. Can anyone point me in the right direction?

Well, as a White Wolf player, any conversion to D20, will kill the flavor of The Mage. There are just too many variables that run in MAGE, that D20 cannot handle. Although, I believe this question was asked last year or the year before. And I could be wrong, but there might have been a converted Werewolf to GURPS. Check that out, and see how you can convert mage from there, but...I know personally, it will be not as easy to do.

OOPS!! Spoke too soon, ye has your wish, go here.:lol:
 

I think you'd pretty much have to use Mage's sphere system, no matter how the rest of the mechanics worked. Those mechanical changes would be the easy part, the spheres are where it's at for mages.
 

Quick and easy translation for mechanics

Akashic = monks
Order of hermes = wizards/sorcerers
Celestial chorus = clerics/paladins
Verbena = druids

For a start.
 



As a die-hard d20 fan let me say this, Mage is probably the only game I could think of that d20 just wouldn't work for (although I'd still rather play WoD in the original system, I could cobble together a conversion for the other games). The sphere system is so open-ended that it's almost antithetical to the highly regimented, highly documented, highly controled nature of d20. Magical progression is tied strongly to roleplay (seekings) and without good roleplaying, no amount of XP will advance you.

If you really wanted, you probably could just bolt the sphere system onto d20 Modern and call it Mage (if you must use d20, use d20 Modern since it's actually written for a modern-day game, and there's no need to invent a library of modern classes). The problem is, magical progression happens to every mage without regard for what else they do in life. No matter the class, every mage learns magic. A martial artist or a raver could be a much stronger mage than someone wearing robes and a pointy hat or ecclesiastical robes and clutching a crucifix. So magic and class don't really go together.

If you really want to play mage, you're best off learning the Storyteller System, it's not that hard and it really does express the setting best.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top