Magus Coeruleus
Explorer
This is a good point and I agree that considering what players would believe in terms of NPC illusions is useful exercise. That said, if in the game I play in the DM were to describe a spellcaster as tossing sand on the ground and spiked pit appearing, well first I would ask for a spellcraft check to identify the spell which would probably foil the ploy but that's a separate issue that's already been mentioned. Anyway, assuming I couldn't identify the spell, I know I would steer clear of that pit if I could. I guess it depends on the campaign, but I would never assume that just because I can't recall a core spell that let's you create pits with a material component of sand the DM hadn't created a specialized spell or wasn't using some other book he found. For all I know, it's a real spell, new to me, and I don't want to fall in that pit first because I don't want to get hurt in general and second because I want to get that spell from the guy's spellbook!Nail said:Here's the problem: how is that believable? What spell or common magic item does that effect duplicate? Put another way: how many other magic-using opponents have been able to spontaneously create 10' x 10' spiked pits?
For an ogre....sure, you might be able to get away with that. But for many opponents, who are steeped in the magic-using world that is D&D....they're going to have some sense of what's possible, and what's not.
A wall, or fog, or a patch of entangling ground....yup, that's possible. A huge spiked chasm, 30 feet wide? ...uhh, what level spell caster is that, again?
I think a reasonable approximation of what an intelligent opponent can believe is what you (the DM) could turn around and use on the players, and fool them into believing it. ...And, just as importantly, what illusion would cause the players to lose actions dealing with the supposed threat or illusory problem.
Precious few of those set-ups, I think.
Again, good to consider what players would consider reasonable, but let's not forget that all need not be certain and known about magic, at least in some campaigns, and also that decisions of what's reasonable should depend at least somewhat on creature's intelligence, wisdow, and knowledge of magic.