Magus Coeruleus
Explorer
Elder-Basilisk said:As a DM, I'm trying to get a grip on how to run illusions. It seems to me that far too many people want to run them (even silent image) like Wish but with a will-save. Things like "I cast an illusion of a metal cage with sharp pointy spikes covered with dripping poison appearing around the enemy. He doesn't get a save unless he touches it because he hasn't interacted with it and he's not going to touch it because it looks like poison. Ha ha ha." Alternatively, "the ground starts to shake and a massive gaping pit with lava at the bottom opens up here, here, and here." (Another SILENT IMAGE !?!? spell I've seen tried).
Well, the second one is just plain ridiculous since it involves vibration, sound, heat, etc. I don't think the first one is necessarily abusive, however. One of Skip Williams suggestions in a Wizards site article is that if a creature spends a full round studying an illusion from a within a reasonable distance, this should count as "interaction." In other words, just seeing an illusion doesn't allow a save, but rather than physically interact with it a creature could stop and look closely for a round and that would count as well. Anyway, in this cage situation if we're talking about a 1st level spell (Silent Image) the caster has to maintain concentration to keep the cage up. The creature can either look closely to get a save, or perhaps is likely to try and hit the cage with a weapon or other object to see how difficult/easy it might be to break out, at which point it would get a save. This save, of course, is only DC 11+abilitymod. I think this is reasonable, all things considered, and that an illusion of a cage surrounding an enemy is a good strategy in some cases.
What I would like to see is an article with some suggested guidelines for bonuses and penalties to the save kind of like the modifiers to a bluff check. Perhaps making an illusion of something very simple but believable should have a harder save whereas pushing it to the max (complex changes in the illusion that require a lot of concentration) should make the save easier, or require a concentration check to keep up the high-detailed charade.