Shadowdweller00
Adventurer
Looking for disturbing and/or horrific ideas for a large, multifaith theocratic city in my game world. I'm not opposed to a bit of cultish activity, but I want the core religious institutions to nevertheless maintain a gray to white morality.
Some categories of example that I'm pondering:
* Witchhunts (vs real or imagined threats)
* Acts and feats of disturbing zeal - such as self-flagellation or the like.
* Illicit trade in grisly (but magically potent) relics from "saints" or the like
* Vicious politicking
* Areas that are blessed/or cursed within city limits
Some categories of example that I'm pondering:
* Witchhunts (vs real or imagined threats)
* Acts and feats of disturbing zeal - such as self-flagellation or the like.
* Illicit trade in grisly (but magically potent) relics from "saints" or the like
* Vicious politicking
* Areas that are blessed/or cursed within city limits
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