EricNoah
Adventurer
And if you're interested here are the PC stats (probably will still tweak right up to the last minute).
Grimslade the Runt, Male Orc Bbn2/Ftr3: CR 5; AL CE; Medium Humanoid ; HD 2d12+3d10+20; hp 45; Init +1; Spd 40; AC 15; BAB: +5; Melee BAB: +8; Ranged BAB: +6; Melee: +1 Battleaxe +10 (+1 Battleaxe, 1d8+5+1d6/crit 20/x3);
SQ: Light sensitivity (Ex), Darkvision (Ex)
Class Features: Barbarian: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Barbarian Fast Movement, Rage (1x/day), Uncanny Dodge (Dex bonus to AC) Fighter: Shield proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Bonus Feats (2)
SV Fort +10, Ref +2, Will +1; STR 17, DEX 12, CON 18, INT 10, WIS 11, CHA 14.
Skills: Appraise +0, Balance +0, Bluff +4, Climb +6, Concentration +4, Craft -2, Craft Armorsmithing +0, Craft Weaponsmithing +0, Diplomacy +3, Disguise +2, Escape Artist +0, Forgery +0, Gather Information +2, Heal +0, Hide +0, Intimidate +6, Intuit Direction +1, Jump +4, Listen +7, Move Silently +0, Perform +2, Remote View +0, Ride +1, Scry +0, Search +0, Sense Motive +0, Spot +3, Swim -3, Use Rope +1, Wilderness Lore +4.
Feats: Weapon Focus: Battleaxe, Alertness, Extra Rage, Persuasive.
Equipment: +1 Battleaxe: Flaming, Chain shirt Masterwork, Wondrous: Cloak of resistance (+1), Potion: Cure Light Wounds (1), Potion: Cure Light Wounds (1), Potion: Insect Bane Major (Herbal).
Gank the Scout, Male Orc Rog4/Rgr1: CR 5; AL CN; Medium Humanoid ; HD 4d6+1d10+10; hp 27; Init +3; Spd 30; AC 13; BAB: +4; Melee BAB: +7; Ranged BAB: +7; Melee: +1 Longsword +6, Melee: Handaxe Masterwork +6 (+1 Longsword, 1d8+4/crit 19-20/x2; Handaxe, Masterwork, 1d6+1/crit 20/x3); Ranged: Longbow Masterwork +8 (Longbow, Masterwork, 1d8/crit 20/x3); Melee: +1 Longsword +8 (+1 Longsword, 1d8+4/crit 19-20/x2);
SQ: Light sensitivity (Ex), Darkvision (Ex)
Class Features: Rogue: Traps, Medium Rogue weapon proficiencies, Rogue weapon proficiencies, Light armor proficiency, Sneak Attack +2d6, Evasion, Uncanny Dodge (Dex bonus to AC) Ranger: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Improved Two-Weapon Fighting, Favored Enemies (1), Track, Favored Enemy: Humanoid (Goblinoid)
SV Fort +6, Ref +7, Will +2; STR 17, DEX 17, CON 15, INT 8, WIS 13, CHA 10.
Skills: Appraise -1, Balance +3, Bluff +0, Climb +5, Concentration +2, Craft -3, Diplomacy +0, Disable Device +2, Disguise +0, Escape Artist +3, Forgery -1, Gather Information +0, Heal +1, Hide +13, Intimidate +0, Jump +3, Listen +9, Move Silently +13, Open Lock +5, Perform +0, Remote View -1, Ride +3, Scry -1, Search +7, Sense Motive +1, Spot +1, Swim -6, Tumble +8, Use Magic Device +5, Use Rope +3, Wilderness Lore +3.
Feats: Stealthy, Survivor, Track.
Equipment: 10 SP, Handaxe Masterwork, +1 Longsword, Longbow Masterwork, Arrows (20), +1 Studded leather: Shadow, Thieves' tools, Backpack, Rope hemp (50 ft.), Sack, Potion: Endurance (4), Potion: Cure Light Wounds (1), Potion: Cure Light Wounds (1).
Vrigar the Apprentice, Male Orc Adp2/Clr4: CR 6; AL CE; Medium Humanoid ; HD 2d6+4d8+12; hp 31; Init +1; Spd 20; AC 17; BAB: +4; Melee BAB: +5; Ranged BAB: +5; Melee: +1 Shortspear +7 (+1 Shortspear, 1d8+2/crit 20/x3);
SA: Domain power (War) - Free Martial proficiency and focus, Domain power (Chaos) - Cast chaos spells at +1 caster level
SQ: Light sensitivity (Ex), Darkvision (Ex)
Class Features: Adept: Summon Familiar Cleric: Turn or rebuke undead, Spontaneous casting, Spells, Simple weapon proficiency, Shield proficiency, Medium armor proficiency, Light armor proficiency, Heavy armor proficiency, Extra turning
SV Fort +6, Ref +2, Will +9; STR 13, DEX 13, CON 14, INT 13, WIS 15, CHA 14.
Skills: Appraise +1, Balance -3, Bluff +2, Climb -3, Concentration +6, Craft -1, Diplomacy +8, Disguise +2, Escape Artist -3, Forgery +1, Gather Information +2, Heal +10, Hide -3, Intimidate +2, Jump -3, Knowledge religion +5, Listen +4, Move Silently +7, Perform +2, Remote View +1, Ride +1, Scry +1, Search +1, Sense Motive +4, Spellcraft +10, Spot +4, Swim -8, Use Rope +1, Wilderness Lore +2.
Feats: Weapon Focus: Shortspear, Weapon Focus: Longspear, Weapon Focus: Halfspear, Alertness, Smooth Talk, Martial Weapon Proficiency: Longspear, Divine Vigor.
Adept Spells (3/2+1): 0-Cure Minor Wounds (1), Ghost Sound (1), Guidance (1); 1-Burning Hands (1), Cause Fear (1), Cure Light Wounds (1).
Cleric Spells (5/4+1/3+1): 0-Cure Minor Wounds (2), Detect Magic (1), Quick Boost (1), Virtue (1); 1-Cause Fear (1), Faith Healing (2), Magic Weapon* (1), Shield of Faith (1); 2-Bull's Strength (1), Cure Moderate Wounds (1), Curse of Ill Fortune (1), Spiritual Weapon* (1).
Equipment: +1 Shortspear, +1 Chainmail: Silent Moves, Healer's kit, Wand: Bull's Strength (4) (Charges: 4), Wand: Lesser Restoration (3) (Charges: 4), Potion: Cure Light Wounds (1), Potion: Cure Light Wounds (1).
Chimp, Male Half-ogre Bbn4 (NPC): CR 4; AL CN; Large Humanoid ; HD 4d12+16; hp 44; Init +1; Spd 30; AC 17; BAB: +4; Melee BAB: +9; Ranged BAB: +4; Slam +9 Melee (Slam, 1d3+9/crit 20/x2); Melee: Greataxe +9 (Greataxe, 2d8+9/crit 20/x3);
Class Features: Barbarian: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Barbarian Fast Movement, Rage (2x/day), Uncanny Dodge (Dex bonus to AC)
SV Fort +8, Ref +2, Will +1; STR 22, DEX 12, CON 18, INT 10, WIS 11, CHA 10.
Skills: Appraise +0, Balance -1, Bluff +0, Climb +11, Concentration +4, Craft -2, Diplomacy +0, Disguise +0, Escape Artist -1, Forgery +0, Gather Information +0, Heal +0, Hide -5, Intimidate +7, Intuit Direction +1, Jump +6, Listen +9, Move Silently -1, Perform +0, Remote View +0, Ride +1, Scry +0, Search +0, Sense Motive +0, Spot +0, Swim -14, Use Rope +1, Wilderness Lore +2.
Feats: Large and in Charge, Power Attack.
Equipment: Greataxe, Hide Masterwork.
Grimslade the Runt, Male Orc Bbn2/Ftr3: CR 5; AL CE; Medium Humanoid ; HD 2d12+3d10+20; hp 45; Init +1; Spd 40; AC 15; BAB: +5; Melee BAB: +8; Ranged BAB: +6; Melee: +1 Battleaxe +10 (+1 Battleaxe, 1d8+5+1d6/crit 20/x3);
SQ: Light sensitivity (Ex), Darkvision (Ex)
Class Features: Barbarian: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Barbarian Fast Movement, Rage (1x/day), Uncanny Dodge (Dex bonus to AC) Fighter: Shield proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Bonus Feats (2)
SV Fort +10, Ref +2, Will +1; STR 17, DEX 12, CON 18, INT 10, WIS 11, CHA 14.
Skills: Appraise +0, Balance +0, Bluff +4, Climb +6, Concentration +4, Craft -2, Craft Armorsmithing +0, Craft Weaponsmithing +0, Diplomacy +3, Disguise +2, Escape Artist +0, Forgery +0, Gather Information +2, Heal +0, Hide +0, Intimidate +6, Intuit Direction +1, Jump +4, Listen +7, Move Silently +0, Perform +2, Remote View +0, Ride +1, Scry +0, Search +0, Sense Motive +0, Spot +3, Swim -3, Use Rope +1, Wilderness Lore +4.
Feats: Weapon Focus: Battleaxe, Alertness, Extra Rage, Persuasive.
Equipment: +1 Battleaxe: Flaming, Chain shirt Masterwork, Wondrous: Cloak of resistance (+1), Potion: Cure Light Wounds (1), Potion: Cure Light Wounds (1), Potion: Insect Bane Major (Herbal).
Gank the Scout, Male Orc Rog4/Rgr1: CR 5; AL CN; Medium Humanoid ; HD 4d6+1d10+10; hp 27; Init +3; Spd 30; AC 13; BAB: +4; Melee BAB: +7; Ranged BAB: +7; Melee: +1 Longsword +6, Melee: Handaxe Masterwork +6 (+1 Longsword, 1d8+4/crit 19-20/x2; Handaxe, Masterwork, 1d6+1/crit 20/x3); Ranged: Longbow Masterwork +8 (Longbow, Masterwork, 1d8/crit 20/x3); Melee: +1 Longsword +8 (+1 Longsword, 1d8+4/crit 19-20/x2);
SQ: Light sensitivity (Ex), Darkvision (Ex)
Class Features: Rogue: Traps, Medium Rogue weapon proficiencies, Rogue weapon proficiencies, Light armor proficiency, Sneak Attack +2d6, Evasion, Uncanny Dodge (Dex bonus to AC) Ranger: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Improved Two-Weapon Fighting, Favored Enemies (1), Track, Favored Enemy: Humanoid (Goblinoid)
SV Fort +6, Ref +7, Will +2; STR 17, DEX 17, CON 15, INT 8, WIS 13, CHA 10.
Skills: Appraise -1, Balance +3, Bluff +0, Climb +5, Concentration +2, Craft -3, Diplomacy +0, Disable Device +2, Disguise +0, Escape Artist +3, Forgery -1, Gather Information +0, Heal +1, Hide +13, Intimidate +0, Jump +3, Listen +9, Move Silently +13, Open Lock +5, Perform +0, Remote View -1, Ride +3, Scry -1, Search +7, Sense Motive +1, Spot +1, Swim -6, Tumble +8, Use Magic Device +5, Use Rope +3, Wilderness Lore +3.
Feats: Stealthy, Survivor, Track.
Equipment: 10 SP, Handaxe Masterwork, +1 Longsword, Longbow Masterwork, Arrows (20), +1 Studded leather: Shadow, Thieves' tools, Backpack, Rope hemp (50 ft.), Sack, Potion: Endurance (4), Potion: Cure Light Wounds (1), Potion: Cure Light Wounds (1).
Vrigar the Apprentice, Male Orc Adp2/Clr4: CR 6; AL CE; Medium Humanoid ; HD 2d6+4d8+12; hp 31; Init +1; Spd 20; AC 17; BAB: +4; Melee BAB: +5; Ranged BAB: +5; Melee: +1 Shortspear +7 (+1 Shortspear, 1d8+2/crit 20/x3);
SA: Domain power (War) - Free Martial proficiency and focus, Domain power (Chaos) - Cast chaos spells at +1 caster level
SQ: Light sensitivity (Ex), Darkvision (Ex)
Class Features: Adept: Summon Familiar Cleric: Turn or rebuke undead, Spontaneous casting, Spells, Simple weapon proficiency, Shield proficiency, Medium armor proficiency, Light armor proficiency, Heavy armor proficiency, Extra turning
SV Fort +6, Ref +2, Will +9; STR 13, DEX 13, CON 14, INT 13, WIS 15, CHA 14.
Skills: Appraise +1, Balance -3, Bluff +2, Climb -3, Concentration +6, Craft -1, Diplomacy +8, Disguise +2, Escape Artist -3, Forgery +1, Gather Information +2, Heal +10, Hide -3, Intimidate +2, Jump -3, Knowledge religion +5, Listen +4, Move Silently +7, Perform +2, Remote View +1, Ride +1, Scry +1, Search +1, Sense Motive +4, Spellcraft +10, Spot +4, Swim -8, Use Rope +1, Wilderness Lore +2.
Feats: Weapon Focus: Shortspear, Weapon Focus: Longspear, Weapon Focus: Halfspear, Alertness, Smooth Talk, Martial Weapon Proficiency: Longspear, Divine Vigor.
Adept Spells (3/2+1): 0-Cure Minor Wounds (1), Ghost Sound (1), Guidance (1); 1-Burning Hands (1), Cause Fear (1), Cure Light Wounds (1).
Cleric Spells (5/4+1/3+1): 0-Cure Minor Wounds (2), Detect Magic (1), Quick Boost (1), Virtue (1); 1-Cause Fear (1), Faith Healing (2), Magic Weapon* (1), Shield of Faith (1); 2-Bull's Strength (1), Cure Moderate Wounds (1), Curse of Ill Fortune (1), Spiritual Weapon* (1).
Equipment: +1 Shortspear, +1 Chainmail: Silent Moves, Healer's kit, Wand: Bull's Strength (4) (Charges: 4), Wand: Lesser Restoration (3) (Charges: 4), Potion: Cure Light Wounds (1), Potion: Cure Light Wounds (1).
Chimp, Male Half-ogre Bbn4 (NPC): CR 4; AL CN; Large Humanoid ; HD 4d12+16; hp 44; Init +1; Spd 30; AC 17; BAB: +4; Melee BAB: +9; Ranged BAB: +4; Slam +9 Melee (Slam, 1d3+9/crit 20/x2); Melee: Greataxe +9 (Greataxe, 2d8+9/crit 20/x3);
Class Features: Barbarian: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Barbarian Fast Movement, Rage (2x/day), Uncanny Dodge (Dex bonus to AC)
SV Fort +8, Ref +2, Will +1; STR 22, DEX 12, CON 18, INT 10, WIS 11, CHA 10.
Skills: Appraise +0, Balance -1, Bluff +0, Climb +11, Concentration +4, Craft -2, Diplomacy +0, Disguise +0, Escape Artist -1, Forgery +0, Gather Information +0, Heal +0, Hide -5, Intimidate +7, Intuit Direction +1, Jump +6, Listen +9, Move Silently -1, Perform +0, Remote View +0, Ride +1, Scry +0, Search +0, Sense Motive +0, Spot +0, Swim -14, Use Rope +1, Wilderness Lore +2.
Feats: Large and in Charge, Power Attack.
Equipment: Greataxe, Hide Masterwork.