Forgive the RANT but this is to help dcollins understand
My curiousity is specific to how the victim drowned before running out of hit points.
First: You may need to note that the MM web errata removed all "automatic damage" language from Improved Grab abilities. (Of course, that biases the example further in your favor, but...)
I'll assume the victim is also 6th level, with about AC 20, 42 hp... and maybe he was wearing full plate (as per standard NPC stats, DMG p. 51). If so, then I can see him drowning from the 1d4+1 minute removal time of the armor -- regardless of whether the crocodile was involved or not.
But, computing average damage from the crocodile's attack of bite +6 (1d8+6), versus about AC 20, it should do an average of 3.6 damage per round, depleting a Clr6's 42 hp in about 11 rounds on average. That's far less than the ~26 or so rounds before the cleric needs to start making drowning checks.
So I can see the cleric drowning in the following way:
- If he was in full plate, had already spent ~1.5 minutes underwater trying to remove armor, and was therefore going to drown anyway, regardless of attack by crocodile.
Alternatively:
quote:
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Originally posted by Arcanus
Hard to hold your breath if you are taking damage and you want to scream.
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Does that mean that the normal breath-holding time was reduced in this instance from the book rule?
Okay dcollins I'm not trying to argue this with you but I wasn't the DM so please don't quote things from rules like I did something wrong.
Second 2 Gnolls were taking turns trying to drown him to begin with, this had been going on for several rounds before the croc got in there. The Gnolls were only in leather armor and unarmed. The STR 10 Cleric even had Aid cast on him, and was never able to roll higher than a 13 on his chances to escape the grappels. Even with the bonus +4 to his roll when 1 Gnoll would resurface for air and come back again. He still had his Large Steel shield on if this helps.
Heck maybe he lost hit points before he actually drowned DON'T really know But I know he wasn't taking damage from the grappeling at all. They were pretty much holding him under for at least 6-7 rounds. I know the evil cleric I was playing had 5 rounds of actions before I got involved with what was going on in the moat. I know when I did get involved I spent 1 round getting a potion of flying out of my pack and then using it to fly away from the enraged paladin to get to the moat area. I then summoned the fiendish croc and had to convince it to enter the moat and do my bidding. (the player of the drowning cleric said I had to be able to speak its language in order to communicate my wishes to it, if it hadn't been a FIENDISH CROC. I wouldn't have been able to communicate with it, but the DM ruled that since I spoke INFERNAL AND ABYSSAL that I could. So I spent at least 3 rounds at the moat before the croc got in on it. He was on the cleric for 4-5 rounds himself.
The comment about hard to breath etc... was just a comment and nothing more. there were no modifications to my knowledge that it effected his drowning check or whatever. But have you ever been hit hard enough that the wind was knocked out of you?
I really hopes this helps you out