dropshadow
First Post
oops double post
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Stalker0 said:I use to play a game called Everlasting, where your speed rating determined what rounds of combat you could go in. There were 10 rounds per segment of combat, and the higher your score the more often you can go.
It sounds a lot like what you are trying to do, and from my experience its very clunky. This is one of those times when simplicity needs to win out.
adamantineangel said:So, we've got:
Hackmaster, Everlasting, Burning Wheel, Shadowrun, and SPECIAL.
Could anyone summarize these for me? I've never heard of Everlasting or SPECIAL, and I don't have the books for the other three
Thanks if you can!
AtR
WaterRabbit said:Each time a character acts they may do as many actions as they have Action Points. Actions costs as follows:
<definition of points values><snip>
Any AP you don’t use in a round are added to your Armor Class on a 1:1 basis.<snip>
adamantineangel said:Has anyone posted a system for changing round based combat to segment based combat?
If not, I would like to put a system forward; however, I'm unsure if anyone would be interested in the overhaul in mechanics. So far, it does involve pulling a lot of numbers from seemingly nowhere.
AtR